Straight to the point
[i]The purpose of this scenario is just a survival test. Do not subscribe if you expect progression.[/i]
[b][i]Do not worry. In this scenario, you won't have access to any kind of technology belonging to the tech-savvy. ;)[/i][/b]
[b]Facction[/b]: New Tribe
[b]Initial people[/b]: 5 of 5
[b]Necessity[/b]: entertainment (50% probability)
[b]Forced Traits[/b]: Purism/ Body purist (100% probability)
Optimistic (50% probability)
Psychically sensitive (25% probability)
Ascetic (25% probability)
Runner (25% probability - all characters)
[b]Disabled buildings[/b]: All. Both the benches and any other building that uses electricity. (except the simplest). But you can still buy essential tech stuff.
[b]Start with[/b]:
- Gold x50
- Silver x250
- Wood x150
- Herbal Med x25
- Corn x100
- Potatoes x50
- Berries x50
- Short Bow x1
- Big bow x1
- Ikwa (Steel) x1
- Knife (Uranium) x1
- Spear x1
- Tribal headdress (devilstrand) x1
- Animal (Bison) x1
- Steel x750 (randomly scattered on the map)
[b]Disabled Incidents[/b]: Orbital commerce (obvious)
Colonist joins
Offer Travel
[b]Permanent Incident[/b]: Solar Flare (This prevents you from using any building that requires electricity).
[b]Forced health state[/b]: Penoxycyline (standard dosage - 50% probability)
[b]Stat multiplier[/b]: Confort - 200%
Chance to poison the food - 2%
Injury Healing Factor - 50%
Beauty - 300%
Dirt multiplier - 150%
Amount of meat - 150%
Amount of leather - 175%
Poaching - 190%
Dismembering efficiency - 250%
[b]It starts with the following researched resources: cocoa, devilstrand, cutting.[/b]