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A New Tribe (For Real!)

Straight to the point [i]The purpose of this scenario is just a survival test. Do not subscribe if you expect progression.[/i] [b][i]Do not worry. In this scenario, you won't have access to any kind of technology belonging to the tech-savvy. ;)[/i][/b] [b]Facction[/b]: New Tribe [b]Initial people[/b]: 5 of 5 [b]Necessity[/b]: entertainment (50% probability) [b]Forced Traits[/b]: Purism/ Body purist (100% probability) Optimistic (50% probability) Psychically sensitive (25% probability) Ascetic (25% probability) Runner (25% probability - all characters) [b]Disabled buildings[/b]: All. Both the benches and any other building that uses electricity. (except the simplest). But you can still buy essential tech stuff. [b]Start with[/b]: - Gold x50 - Silver x250 - Wood x150 - Herbal Med x25 - Corn x100 - Potatoes x50 - Berries x50 - Short Bow x1 - Big bow x1 - Ikwa (Steel) x1 - Knife (Uranium) x1 - Spear x1 - Tribal headdress (devilstrand) x1 - Animal (Bison) x1 - Steel x750 (randomly scattered on the map) [b]Disabled Incidents[/b]: Orbital commerce (obvious) Colonist joins Offer Travel [b]Permanent Incident[/b]: Solar Flare (This prevents you from using any building that requires electricity). [b]Forced health state[/b]: Penoxycyline (standard dosage - 50% probability) [b]Stat multiplier[/b]: Confort - 200% Chance to poison the food - 2% Injury Healing Factor - 50% Beauty - 300% Dirt multiplier - 150% Amount of meat - 150% Amount of leather - 175% Poaching - 190% Dismembering efficiency - 250% [b]It starts with the following researched resources: cocoa, devilstrand, cutting.[/b]