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Treat Dying First

Prioritizes treating pawns by medical urgency instead of proximity, ensuring dying colonists get help first. This mod changes how doctors select patients: instead of treating the nearest pawn, they prioritize by severity. Critical pawns with "time to die" get immediate attention, followed by progressive conditions (bleeding, infections), then stable injuries. Features: - Configurable in mod settings (enable/disable) - Optional: Include animals/pets (default: OFF) - Does not override manual job assignments - Smart priority: Critical → Progressive → Stable Version 0.1.0 - Initial beta release: Medical priority system based on severity and time-to-die.