Prioritizes treating pawns by medical urgency instead of proximity, ensuring dying colonists get help first.
This mod changes how doctors select patients: instead of treating the nearest pawn, they prioritize by severity. Critical pawns with "time to die" get immediate attention, followed by progressive conditions (bleeding, infections), then stable injuries.
Features:
- Configurable in mod settings (enable/disable)
- Optional: Include animals/pets (default: OFF)
- Does not override manual job assignments
- Smart priority: Critical → Progressive → Stable
Version 0.1.0 - Initial beta release: Medical priority system based on severity and time-to-die.