This is a collection of my xenotype reworks for saving space in mod list.
I've made this pack for my personal use and to share with friends. It would still be easier for you to use included mods separately.
List of included mods is the same as in the collection
https://steamcommunity.com/workshop/filedetails/?id=3555726620
!!!Dirtmole rework and highmate blue color remover start disabled(.txt)!!!
For configuration
go 'Advanced...' -> 'Open folder' -> 'Patches'
Then rename .xml to .txt and vice versa to turn Off or On the desired parts.
Super safe to add/edit/remove mid save. Won't affect already generated pawns.
Also won't affect saved pawns in character editor mod. You'll have to use a devtool to reset their xenotype to the new default.
Making patches like these is very easy.
You can use this folder as a base to edit xenotypes in your image.
If you wonder where to take def names of the genes:
1.Make a custom xenotype ingame.
2.AppData -> LocalLow -> Ludeon Studious -> Rimworld by Ludeon Studious -> Xenotypes.
3. Find def names you used in the bottom of the file.
If using my folder as a base,
4. Move mod folder from steam to the 'Mods' folder in the game files.
5. In 'About' remove 'Published field' file.
(V1.1) - fixed starjack inheritance.
This mod will be occasionally updated!
This means, unless you removed 'published field' and moved it to your game files 'mod' folder
Your "configurations" will be reset.