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DLG. Xenotype masterpack ][ redalgamored

This is a collection of my xenotype reworks for saving space in mod list. [b]I've made this pack for my personal use and to share with friends. It would still be easier for you to use included mods separately.[/b] List of included mods is the same as in the collection [url=https://steamcommunity.com/workshop/filedetails/?id=3555726620]https://steamcommunity.com/workshop/filedetails/?id=3555726620[/url] [b]!!!Dirtmole rework and highmate blue color remover start disabled(.txt)!!![/b] For configuration go 'Advanced...' -> 'Open folder' -> 'Patches' Then rename .xml to .txt and vice versa to turn Off or On the desired parts. [b]Super safe to add/edit/remove mid save[/b]. Won't affect already generated pawns. Also won't affect saved pawns in character editor mod. You'll have to use a devtool to reset their xenotype to the new default. Making patches like these is very easy. You can use this folder as a base to edit xenotypes in your image. If you wonder where to take def names of the genes: 1.Make a custom xenotype ingame. 2.AppData -> LocalLow -> Ludeon Studious -> Rimworld by Ludeon Studious -> Xenotypes. 3. Find def names you used in the bottom of the file. If using my folder as a base, 4. Move mod folder from steam to the 'Mods' folder in the game files. 5. In 'About' remove 'Published field' file. [b](V1.1)[/b] - fixed starjack inheritance. This mod will be occasionally updated! [b]This means,[/b] unless you removed 'published field' and moved it to your game files 'mod' folder Your "configurations" will be reset.