DLG. Xenotype masterpack ][ redalgamored
This is a collection of my xenotype reworks for saving space in mod list.
[b]I've made this pack for my personal use and to share with friends. It would still be easier for you to use included mods separately.[/b]
List of included mods is the same as in the collection
[url=https://steamcommunity.com/workshop/filedetails/?id=3555726620]https://steamcommunity.com/workshop/filedetails/?id=3555726620[/url]
[b]!!!Dirtmole rework and highmate blue color remover start disabled(.txt)!!![/b]
For configuration
go 'Advanced...' -> 'Open folder' -> 'Patches'
Then rename .xml to .txt and vice versa to turn Off or On the desired parts.
[b]Super safe to add/edit/remove mid save[/b]. Won't affect already generated pawns.
Also won't affect saved pawns in character editor mod. You'll have to use a devtool to reset their xenotype to the new default.
Making patches like these is very easy.
You can use this folder as a base to edit xenotypes in your image.
If you wonder where to take def names of the genes:
1.Make a custom xenotype ingame.
2.AppData -> LocalLow -> Ludeon Studious -> Rimworld by Ludeon Studious -> Xenotypes.
3. Find def names you used in the bottom of the file.
If using my folder as a base,
4. Move mod folder from steam to the 'Mods' folder in the game files.
5. In 'About' remove 'Published field' file.
[b](V1.1)[/b] - fixed starjack inheritance.
This mod will be occasionally updated!
[b]This means,[/b] unless you removed 'published field' and moved it to your game files 'mod' folder
Your "configurations" will be reset.