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Ducks' No Limits - Ideology

Removes (almost) all limits regarding creating your ideology! Add any precept you want, add as many memes as you want (as long as they don't conflict) and much more! WARNING: THIS IS EXTREMELY EXPERIMENTAL AND WILL PROBABLY BREAK A FEW THINGS. I SUGGEST BACKING UP YOUR GAME BEFORE USING! Overview - Removes the maximum limit of memes you can add. + This does not allow you to have conflicting memes, unfortunately. Allowing you to have conflicting memes is not possible due to the way these memes are programmed. - Allows you to change your precepts to anything you wish. + So, yes, you can have the Transhumanist meme but think body modification is abhorrent. - Allows you to have more than 3 relics! - Removes the maximum Ritual limit of 6. - Removes specialists limits, allowing you to add as many specialists as you wish. + It's important to note that roles that aren't Leader or Moral Guide allow there to be more than one pawn in a single role, so having multiple Sharpshooter roles is redundant unless you are going for roleplay purposes. + While you can have multiple Leader roles, only one Leader role is ever functional. + You can have multiple Moral Guides roles, and in fact, you need multiple Moral Guide roles if you wish to have more than just one pawn as one. FAQ Q: Can I load this mod in an already existing save? A: Yes. You should be safe running this mod in an existing play through. Q: Is this mod safe to remove? A: It should be, but I would exercise caution. Make backups, only remove if you absolutely have to, etc. Q: Is there any way I can edit my ideology on an already existing save? A: Yes! You have to enable dev mode though, at which point you'll be given the option to enable Edit Ideology mode in the Ideologies tab.