Nootropics (And Other Drugs!)
Need to learn some things good? Try Nootropics! Got a pawn on the verge of an extreme murderous mental break? Issue them Copium! More drugs soon to come!
Nootropics -
Requires Drug Production tech
Made with: 5 Neutroamine
Each does gives 33% high, which reduces 33% each day.
Provides increasing amount of learning speed and blood filtration buff.
Hyper Nootropics -
Requires Drug Production tech
Made with: 8 Neutroamine, 2 Nootropics
Each dose gives 33% high, which reduces at 11% each day.
Provides increasing amount of learning speed, consciousness, and blood filtration buff. Third stage gives 11% research speed boost.
Copium -
Requires Drug Production tech
Made with: 20 Neutroamine, 10 Smokeleaf Leaves (10 Smokeleaf Buds with Smokeleaf Industry installed)
Gives 40% Copium high, increases rest fall by 200%, disables social fight chance for pawn, and decreases pain by 20%. Provies a mood buff of 80 until it runs out. May or may not be nerfed in the future with a high addiction/overdose chance.
Can build a Copium Aerosolizer (similar to Autobong) for 100 Copium, 3 Components, and 100 of any Metallic or Woody stuff. ONLY AVAILABLE FOR OWNERS OF THE IDEOLOGY DLC.
Nonaphencyclidine -
Requires Space Hyper-Chemistry tech
Made with: 15 Neutroamine, 5 Yayo, 15 Flake, and 1 Luciferium.
Gives increasingly insane buffs to melee stats, which taper out at the later stages. But it also multiplies pain by a large amount, so it's only useful on bionic commands with painstoppers and all that jazz.
It is HIGHLY VOLATILE, so don't go introducing it to high heat and open flame, lest you want all colonists within a 50 meter radius to go berserk. (Ideology DLC owners have their pawns go into a Berserk Trance instead!)
Original mod by Seti