Stuffable Armor and Clothes
NEW BETA VERSION v2 AVAILABLE now including guns HERE: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2894532448&tscn=1669607799]https://steamcommunity.com/sharedfiles/filedetails/?id=2894532448&tscn=1669607799[/url]
Overview
-Simple patch library to be able to make all vanilla armors "stuffable" with different materials as well as other clothing that has the property to be "stuffable". Also includes a collection of patches for compatibility.
-Any materials with the 'Metallic, Woody, Stony' tag are supported and scales based off the material/armor base stats. Does not remove previous types of ingredients so clothing will still be able to made out of cloth/leathers but now can be made with metal, stone or wood as well.
-All Royalty and Ideology armors/clothes are supported.
-All stuffable clothing has adjustable material bonus %, this is set set in the settings. If you see 0% in the Effect Multiplier on the clothing, check the settings to make sure it is set to the recommended 15, it will go back to 0 if the config file is removed at any point.
-WIP, new patches and changes as suggestions are made or compatibility patches can easily be made by taking a look at what should be modified in the original item's costList and then adding a stuffCostCount value to reflect the new overall cost.
-Modders, if you would like to add to this library or new modders looking to see how it's done, the master branch is what gets updated here on steam so here is the git repo [url=https%3A%2F%2Fgithub.com%2Fcrazedmonkey231%2Fstuffable-armor-and-clothing]https://github.com/crazedmonkey231/stuffable-armor-and-clothing[/url]
Info
*Load order does not matter if only changing vanilla base apparel.
*For best results load after all other armor/clothing mods or use Rimpy autosort seems to work best.
*Should be save game compatible, only adds changes to recipes and armor value scaling based on stuffed materials.
*Not recommended to be removed mid save.
*Currently does not raise the cap on sharp/blunt ratings, 200% is the highest it will currently go.
*Added Stone and Wood stuffing for more flavor if you like Rockmen or Dryad races, although they aren't very good.
*This modifies underlying apparel so quests, traders and looted clothing/armor will be generated from the different materials.
*If you see "0 ingredients" in the recipe list that just means the armor is not stuffable and will need a patch to make them stuffable, the recipes will still work fine but there won't be any stuffable benefits and use base stats as normal.---If you still see "0 ingredients" in the recipe list and there is a patch listed it just means the mod order is wrong.--And if it still doesn't work drop a comment, reading so much xml for a long time does make my eyes tired and I could miss something.
Compatibility
*If other mods modify the underlying base apparel or modify recipe list for apparel there could be a problem.
*Clothing from other mods usually use a leather/cloth so they will all be expanded upon with this, additional patches are likely needed for flak/power armor variants.
Known Incompatible:
- CE
- Flak Fabrics (Not 100% incompatible but you may get weird recipes depending on load order)
- Marine Armor Materials (same as Flak Fabrics)
- Spartan Foundry Warcraft (This already includes an update to make them craftable)
Compatible But Has A Slight Issue:
- SNS AOTC: The True Pinnacle of Creation(Helmets that require only work to make will always default to steel)
- Anty The War Ant Race (Uses custom clothing that does not extend base game so it is not fully supported)
Known Materials Compatibility:
- RimForge
- TMaterials - Metals
- Gemstones (Requires Stone Brick type to be enabled in settings to use Gems)
- VGP Vegetable Garden (Requires Wood type to be enabled in settings to use Bamboo)
- More Archotech Garbage Reupload (Archotech Mass can now be used for flak/power armor)
- Smokeleaf Industry Reborn
- Runescape Metals
- [TP]Blood (Bloodcrete is supported by default, Bloodstone requires stone type to be enabled in settings)
-Archotech Expanded
-Fantasy Metals
-Expanded Materials - Metals
Patches Included:
- Vanilla Armours Expanded (VAE must be loaded before this mod)
- Flak Armors: SpecOps Edition
- Contractor's Arsenal
- Risk of Rain: UES Contact Light Armory
- Altered Carbon's Protectorate Armor
- Glass+Lights (enable in settings)
- Expanded Materials - Plastics (enable in settings)
- Rimworld: Spartan Foundry (Continued) (Makes All Armors craftable/stuffable)
- A Mod About Meat (enable in settings)
- Blood and Bones (enable in settings)
- Science Never Stops: Ambition of the Cosmic
- Orassans
- [RH2] Rimmu-Nation² - Clothing
- Vanilla Apparel Expanded — Accessories
- Vanilla Weapons Expanded - Heavy Weapons
- Save Our Ship 2
- Ancient Fallout Armory
- Vanilla Apparel Expanded
- Rimsenal - Core
- Rimsenal - Augmented Vanilla Pack
- Royal Arsenal
- Rim-Effect: Core
- Rim-Effect: N7
- Rim-Effect: Asari and Reapers
- UnderWhere
Known Supported Without Patches:
- Craftable Stuffable Eltex
- Prestige Specialist Armours
- Rim Of Madness - Bones (can be used if enable stone and wood in settings)
*Any mod that uses the in-game "costStuffCount" will be supported by default, or in general if it required ingredients before it will be expanded upon with this.
Recommended to use with:
- Armor & UI Uncapper
- Mend & Recycle
Funny Mod Interactions:
- Eat Hat
Known Issues:
- None Currently
Lastly
- If you want only armors and not all clothing I recommend Flak Fabrics and Marine Armor Materials.
- Rate and drop a note in the comments for suggestions/issues.