Raid and Sieges for pratice
Straight to the point
[i]This scenario aims to training or entertainment. Don't expect to progress as usual. The raids and sieges will be merciless. No time to rest.[/i]
One of our allies (who is building a peacemaking base on this planet) needs help to eliminate a local invasion.
[b]Tip 1: Build the turrets first along with sandbags. You will have an interval of 36 hours (1.5 days).
Tip 2: Give preference to mountainous places (if you want to make it easier).
Note #1: Remember to prepare all colonists for combat, as in higher difficulties groups of 12 invaders will appear at the start.
Note #2: Don't forget to have a top level animal trainer! Also don't forget to make a corral (if necessary).[/b]
Your faction will be: New Arrivals.
Start with 8 person(s), out of 8.
Arrive in transport capsules.
[b]Characters and creatures explode upon death (bomb, range 2).[/b]
Starting playable characters have a 100% chance to start with the trait: Bloody
Start with the research: Bionica
Start with the research: Pemmican
Start with the research: Foam against fire
Start with the research: Packed Meal
Start with the research: Advanced Bionic
Start with the research: Mortars
Start with the research: Solar Panels
Start with the research: Drug production
Start with the research: Advanced Manufacturing
Start with the research: Turret with Uranium Bullet
Start with the research: Batteries
Start with the research: Shooting Turrets
Start with the research: Microelectronics
The "overall speed of work" status will be universally multiplied by 100%.
The "chance to poison food" status will be universally multiplied by 2%.
The "beauty" status will be universally multiplied by 300%.
The "Immunity Gain Speed" status will be universally multiplied by 180%.
The "Armor - effect material multiplier" status will be universally multiplied by 150%.
The "search speed" status will be universally multiplied by 200%.
The "comfort" status will be universally multiplied by 300%.
The "injury healing factor" status will be universally multiplied by 500%.
The "speed of medical care" status will be universally multiplied by 140%.
The "quality of medical care" status will be universally multiplied by 100%.
The "Comfortable Minimum Temperature" status will be universally multiplied by 100%.
The "Maximum comfortable temperature" status will be universally multiplied by 100%.
Incident created:
-Fibrous mechanisms
[b]-Enemy invasion (raid or siege)[/b]
-Travel offer
Disabled incident(s):
-Ambush of human hunting animals
-Ambush
-Payment demand
-Villager joins
-The flu
-Plague
-Sleeping sickness
-worms
-Muscle parasites
-Farm animals come together
-Refugee capsule collision
-Rescue order
-Wild man in the area
-Ship crash
-Strange in black
-Part of spaceship (defoliant)
-Fallen part of the ship (psychic)
-Mechanoid agglomerate
-Mission
-Infestation
-Underground insect infestation (except "large infestation")
Start with:
-Packaged survival meal x200
-Glitterworld medicine x120
-Component x50
-Steel x2000
-Wood x400
-Cloth x250
-Charge rifle x8
-Marine helmet x8
-Marine Armor x8
-Plasteel hospital bed x4
-Thrumbo x1
-Plasteel x150
-Guinea Fur Mat x8
-Plasteel mini turret x4
-Reinforced barrel x3
The map is full of:
-Steel x1000
-Steel trap x45
-Piece of steel slag x55
-Revolver x2
-Molotov cocktails
-Assault Rifle
-Cloth cowboy hat x3
-Plasteel x22
-Slate shelf x2
-Simple steel helmet x6
-Sandstone blocks x581
-Marble blocks x389
-Chemical fuel x355
-Component x33