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Raid and Sieges for pratice

Straight to the point [i]This scenario aims to training or entertainment. Don't expect to progress as usual. The raids and sieges will be merciless. No time to rest.[/i] One of our allies (who is building a peacemaking base on this planet) needs help to eliminate a local invasion. [b]Tip 1: Build the turrets first along with sandbags. You will have an interval of 36 hours (1.5 days). Tip 2: Give preference to mountainous places (if you want to make it easier). Note #1: Remember to prepare all colonists for combat, as in higher difficulties groups of 12 invaders will appear at the start. Note #2: Don't forget to have a top level animal trainer! Also don't forget to make a corral (if necessary).[/b] Your faction will be: New Arrivals. Start with 8 person(s), out of 8. Arrive in transport capsules. [b]Characters and creatures explode upon death (bomb, range 2).[/b] Starting playable characters have a 100% chance to start with the trait: Bloody Start with the research: Bionica Start with the research: Pemmican Start with the research: Foam against fire Start with the research: Packed Meal Start with the research: Advanced Bionic Start with the research: Mortars Start with the research: Solar Panels Start with the research: Drug production Start with the research: Advanced Manufacturing Start with the research: Turret with Uranium Bullet Start with the research: Batteries Start with the research: Shooting Turrets Start with the research: Microelectronics The "overall speed of work" status will be universally multiplied by 100%. The "chance to poison food" status will be universally multiplied by 2%. The "beauty" status will be universally multiplied by 300%. The "Immunity Gain Speed" status will be universally multiplied by 180%. The "Armor - effect material multiplier" status will be universally multiplied by 150%. The "search speed" status will be universally multiplied by 200%. The "comfort" status will be universally multiplied by 300%. The "injury healing factor" status will be universally multiplied by 500%. The "speed of medical care" status will be universally multiplied by 140%. The "quality of medical care" status will be universally multiplied by 100%. The "Comfortable Minimum Temperature" status will be universally multiplied by 100%. The "Maximum comfortable temperature" status will be universally multiplied by 100%. Incident created: -Fibrous mechanisms [b]-Enemy invasion (raid or siege)[/b] -Travel offer Disabled incident(s): -Ambush of human hunting animals -Ambush -Payment demand -Villager joins -The flu -Plague -Sleeping sickness -worms -Muscle parasites -Farm animals come together -Refugee capsule collision -Rescue order -Wild man in the area -Ship crash -Strange in black -Part of spaceship (defoliant) -Fallen part of the ship (psychic) -Mechanoid agglomerate -Mission -Infestation -Underground insect infestation (except "large infestation") Start with: -Packaged survival meal x200 -Glitterworld medicine x120 -Component x50 -Steel x2000 -Wood x400 -Cloth x250 -Charge rifle x8 -Marine helmet x8 -Marine Armor x8 -Plasteel hospital bed x4 -Thrumbo x1 -Plasteel x150 -Guinea Fur Mat x8 -Plasteel mini turret x4 -Reinforced barrel x3 The map is full of: -Steel x1000 -Steel trap x45 -Piece of steel slag x55 -Revolver x2 -Molotov cocktails -Assault Rifle -Cloth cowboy hat x3 -Plasteel x22 -Slate shelf x2 -Simple steel helmet x6 -Sandstone blocks x581 -Marble blocks x389 -Chemical fuel x355 -Component x33