People called you crazy for leaving your Hidden Bunker, but you always yearned to explore the wasteland and - outside the various camps and bunkers. Now you're at the end of your long journey, landing on an unknown part of the wasteland to see what it's like.
Note: Since your starting character will lack some skills, this is an especially difficult scenario in the early game.
Your faction will be a New Enclave Arrivals.
Start with 1 people, chosen from 8.
Player starting characters have a 100% chance to start with trait: Bloodlust
Player starting characters have a 40% chance to start with trait: Psychopath
Start with research: Welcome to the Enclave
Start with research: Department of the army
Start with research: Pre-War weaponry
Start with research: Packaged survival meal
Start with research: Battery
Start with research: Solar panel
Start with research: Gun turrets
Faction relation modifiers:
-All factions including hidden (always hostile)
-The Enclave (Starting: 100, Natural: 100)
Start with:
-Silver x2000
-Gold x30
-Packaged survival meal x40
-Glitterworld medicine x30
-Component x50
-Plasma caster
-Steel x800
-Wood x300
-X01 Mk6 power armor
-X01 Mk6 Power helmet
-Enclave encrypted datakey
-Steel bed
-Advanced component x4
-Communication array