Adds a new suite of enhanced versions of some vanilla weapons such as the charge rifle and charge lance. The weapons are all classed as Ultratech, meaning they are possible to have as desired weapons in your chosen ideoligion. They are meant to be mid-late game weapons for spacer colonies.
[u]All ranged weapons have custom sounds and bullets.[/u]
The original engineers are so far unknown but rumours indicate the design may be a remain from a legendary group of space explorers lost to the ages. But, through enough time at the research tables (two tiers) the weapons will be craftable at the Fabrication bench for a pretty hefty price.
[b]Weapons in the mod right now:[/b]
-[b] XCharge:[/b] A rebuilt and enchanced version of the traditional charge rifle, firing both faster and more accurate. The rifle is a lot more powerful than the original version.
-[b] XLance:[/b] Rebuilt and enchanced version of the traditional charge lance. The lance is a lot more powerful than the original version, though it's modified to be stronger over longer distances.
-[b] XCannon:[/b] Heavy auto-cannon with lots of firepower and not as much accuracy.
-[b] XSnipe:[/b] Long distance sniper rifle. Very powerful and accurate, but the fire rate is low.
-[b] XSMG:[/b] Lightweight SMG used for close combat. Quick and easy to use, but very limited power over longer distances.
-[b] XSword:[/b] A razor sharp ultratech sword. Pretty fast. A hit has a chance to stun the enemy.
-[b] XPike:[/b] A long, double edged melee weapon. A little slower than the sword, but it makes up for it with higher damage. Higher chance to stun and greater armor penetration.