Ever disappointed with the variety of spacer tech weaponry compared to the great variety of industrial tech firearms?
This mod adds 3 new weapons in the charge tier, filling out the late game. The weapons generally significantly outperform their lower tech equivalents in their specialization but under preform outside of them. These weapons are balanced compared to vanilla weapons, don't expect them to preform any miracles.
the weapons are:
The charge sniper, a upgrade in range and damage to the standard sniper rifle filling out late game extreme range weaponry (unlike the charge lance that actually has less range than sniper rifles). However it rapidly becomes worthless at closer ranges
The heavy charge rifle, a high damage and range option, however with its low accuracy you will need a high quality craft, a skilled marksman, or both to access the power of this weapon.
The charge stormgun, a ridiculously fast firing SMG upgrade with very limited range and once your opponents close in the weapons extra melee damage will come in handy.
for more detailed gun info visit my ludeon forum post here:
[url=https%3A%2F%2Fludeon.com%2Fforums%2Findex.php%3Ftopic%3D54984.msg490474%23msg490474]https://ludeon.com/forums/index.php?topic=54984.msg490474#msg490474[/url]
credits:
-Rook1 author of rimsenal expanded vanilla for permission to edit and use sprites