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VOTE and LEADER

# A new leader is elected every 60 days. (can change in option)

- Pawns vote carefully according to pawn's ideoligion, social skill, intimacy, family relationship, romantic relationship, same or different ideology, and criminal status.

- Two days after a leader is elected, The leader will assign the desired person to the remaining positions.
(or, you can use the leader's assign roles ability to assign immediately.)

- You can no longer manually assign positions to pawns.

- The first voting will take place after the 15th. (need 3 colonists)

- The number of available votes for pawns increases according to the leader's ideoligion.

# ideological effect

When the leader's ideology has a meme

- Collectivist : Leader can use (Colonist Count x 25%) more votes.
- Proselytizer : All moral guide can use 1 more vote.
- MaleSupremacy : All male can use 1 more vote.
- FemaleSupremacy : All female can use 1 more vote.

When the colonist's ideology has a meme

- Collectivist : Want to hire a leader as a leader.
- Proselytizer : Want to hire people with the same ideology as leaders.
- MaleSupremacy : Want to hire a male as a leader. If pawn is female, will not be a candidate.
- FemaleSupremacy : Want to hire a female as a leader. If pawn is male, will not be a candidate.

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I'm very erratic and I cannot update this in return for a donation.
If you'd like to donate for something you're currently enjoying with the mod, I'd appreciate it.

# Ideas not yet developed

- Vote for guilty and execution
- Dissatisfaction with the leader and revolution
- Dictator Appearance Event

Please take this mod and modify it. The source code is included.
I'd love to see variations come out with various ideas.
I'm a game designer, and I haven't implemented many ideas yet due to lack of time.
If you are proficient in C# and are interested, please contact me on the rimworld discord.

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