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Interstellar Colonists

4 pawn scenario with some fluff for a better motivation for arriving on the Rimworld and keeping things as open ended as possible to not be restrictive. I tried to keep the balance as close to Crashlanded as possible while accounting for the extra pawn. Inspired by a similarly themed scenario which is no longer on the Workshop. The four of you awake in your cryptosleep sarcophagi to a soft chime from the ship's computer. The one-way trip brought you into the orbit of a sparsely populated Rimworld, with none of the limitations or morals of your old home. After you pick a suitable site, the ship performs its final duty of landing you alongside the few supplies you could bring along. Your faction will be a New Arrivals. Start with 4 people. Arrive in drop pods. Player starting characters have a 100% chance to start with cryptosleep sickness. Start with: -Packaged survival meal x65 -Medicine x40 -Autopistol x3 -Steel knife -Flak pants -Flak vest -Steel flak helmet -Component x40 -Steel x900 -Wood x225 -Cloth bedroll x4