Advanced Bionics Expansion - personal compatibility/balance
A mod that changes some things related to archotech implants in the Advanced Bionics Expansion mod and/or other mods.
The aim is to make archotech implants/prosthetics from other mods work better together by changing part efficiencies to 200%, removing duplicates, etc.
Without any of the mentioned mods (besides Advanced Bionics Expansion) this mod will do nothing. Technically can be used without ABE.
It does work with More Archotech Garbage, any recipe for a removed item will be removed and the crafting costs will be changed to balance their buffs (obviously MAG is not required for this mod to work).
Changes
If Sos2 and/or Archotech++ are active:
-archotech organs (along with the spine, jaw etc.) from ABE are removed, the ones from Sos2/Archotech++ are given increased body part efficiency (200%) to keep it consistent with ABE
-archotech power core gets removed because it's not really needed when the archotech stomach from sos2/archotech++ does basically the same thing
-synthetic skin gets removed because the one from Sos2/Archotech++ does the same thing, plus they can't be installed together so you won't be stacking them any time soon
-archotech stomach from sos2/archotech++ no longer reduces the food need to basically nothing, the archotech stomach instead reduces food need to 25% (the same as the nuclear stomach, but without the drawbacks). A mood buff from a nice meal is good to have from time to time (forcing them manually is too annoying)
If Archotech++ is active:
-archotech cortex no longer removes a pawn's need to sleep, I personally found the lack of need to sleep more annoying than beneficial (they would miss a lot of mood buffs from having a nice bedroom, being comfortable....and frick fracking)
If Archotech Expanded (Prosthetics) is active:
-archotech organs (along with the spine, jaw etc.) from AEP get removed to avoid duplicates
-advanced archotech arms/legs get removed because they aren't needed (plus they are kinda OP)
-archotech membrane and brain melder get nerfed into a hopefully more balanced form, they still serve mostly the same function, except now they do it to a reasonable extent
-archotech obliterator and death claw's dps got severely nerfed (currently ~20-30, can nerf it further if needed)
-archotech obliterator and death claw have been given 200% body part efficiency to keep it consistent with AB
Planned patches:
- KEP:Toolbox Bionics once/if that gets updated to 1.3
Like the name says, the patch was mostly for my own use, but I decided to share it cuz why not? Still, let me know if any changes need to be made or if there are any other mods to make patches for