[FSF] More Psycast Powers
Vanilla Psycasts Expanded Compatibility and the Future
This mod is not compatible with Vanilla Psycasts Expanded.
It should be compatible with future game versions without requiring updates.
This mod is discontinued and if anyone would like to pick it up or merge it with another mod feel free to do so. I'm not a coder nor a texture artist so this mod was always a little hacky using what was available to make new psycasts. Unfortunately lacking those skills prevented me from doing a lot of cooler stuff. If I do anything further with psycasts it'll probably just be minor tweaks like the included options of this mod.
I'm very thankful to Oskar and his team for giving the psycast system a proper expansion. The sheer amount of abilities is staggering. I can only imagine the work they put into it.
Description
This is a simple mod that adds a bunch of new psycasts. I looked over the vanilla psycasts carefully so they should be fairly balanced cost wise. I'll tweak the numbers if necessary and I may add more psycasts in the future.
Mod options are enabled when Vanilla Expanded Framework is detected. To use them go to Vanilla Expanded Framework in the mod settings and click next page until you find the mod settings. After changing any settings you will have to restart the game for them to take effect. All options are off by default.
[img]https://i.imgur.com/KbV0NPV.png[/img]
Psycast Stats
Arctic Pinhole
- Creates a small skipgate that leaks cold air. The skipgate pushes out -10C a second and can bring a room to a minimum temperature of -20C.
- Level 1
- Psyfocus Cost 8%
- Duration 5000 seconds (About 5 days)
Disarm
- Reduces a persons manipulation to 0% forcing them to drop their weapon.
- Level 2
- Entrophy Gain 25
- Psyfocus Cost 1.5%
- Duration 3 seconds (Scales with Psychic Sensitivity)
- Casting Time 0.25 seconds
- Casting Range 30 Tiles
Elemental Shield
- Shields a person from elemental effects. Gives max heat armour, fire immunity, comfortable temperature +/- 2000C, and toxic sensitivity immunity.
- Level 4
- Entrophy Gain 25
- Psyfocus Cost 3%
- Duration 6 hours
- Casting Time 0.25 seconds
- Casting Range 28 Tiles
EMP Pulse
- Hits the area with a powerful EMP blast.
- Level 6
- Entrophy Gain 65
- Psyfocus Cost 6%
- Effect Radius 2.4
- Duration Identical to EMP Launcher
- Casting Time 1 second
- Casting Range 25 Tiles
Entomb
- Raises a wall around a target trapping them in place.
- Level 5
- Entrophy Gain 45
- Psyfocus Cost 3%
- Casting Time 1 second
- Casting Range 25 Tiles
Firestorm
- Causes a massive wave of flame to spread outward from the caster (the caster will also be hit).
- Level 6
- Psyfocus Cost 50%
- Effect Radius 50
- Casting Time 12 seconds
- Casting Range Self
- Causes Psychic Coma for 2.5 Days
- Damage 30
Flamebolt
- Hits the area with a powerful fire blast.
- Level 6
- Entrophy Gain 65
- Psyfocus Cost 6%
- Effect Radius 2.4
- Casting Time 1 second
- Casting Range 25 Tiles
Fracture
- Reduces the blunt, sharp and heat armor of all targets by 100% and increases the damage they take by 50%.
- Level 5
- Entrophy Gain 40
- Psyfocus Cost 4%
- Effect Radius 4
- Duration 20 seconds
- Casting Time 1 second
- Casting Range 30 Tiles
Frostbite
- Hits a target with frost damage. Balanced to be a low single target attack spell, range is almost comparable to an assault rifle, damage is comparable to a charge lance, entropy cost is 0.05 per damage, psyfocus cost is 0.1 per damage.
- Level 2
- Entrophy Gain 15
- Psyfocus Cost 3%
- Casting Time 1 second
- Casting Range 30 Tiles
- Damage 30
Mass Invisibility
- Renders everyone in a 3x3 radius invisible.
- Level 6
- Entrophy Gain 70
- Psyfocus Cost 5%
- Effect Radius 2
- Duration 15 seconds
- Casting Time 1 second
- Casting Range 28 Tiles
Mass Skip
- Teleport everyone near a target point to a location nearby.
- Level 6
- Entrophy Gain 50
- Psyfocus Cost 4%
- Effect Radius 2.4
- Casting Time 1 second
- Casting Range 28 Tiles
Psyblade
- Gives the caster a psyblade for the duration (it's a hediff not a physical weapon). Essentially its a excellent quality monosword, 30 damage, 2 second cooldown, 1.0 armor penetration.
- Level 5
- Entrophy Gain 40
- Psyfocus Cost 4%
- Duration 60 seconds (Scales with Psychic Sensitivity)
- Casting Time 0.25 seconds
- Casting Range Self
Psychic Shock
- Hits a target with a psychic shock incapacitating them for a time.
- Level 5
- Entrophy Gain 40
- Psyfocus Cost 4%
- Duration 240 seconds (Scales with Psychic Sensitivity)
- Casting Time 0.25 seconds
- Casting Range 20 Tiles
Stasis
- Puts the target in stasis, this prevents needs such as hunger and rest from decaying, stops all bleeding and prevents new diseases and infections from forming.
- Level 5
- Psyfocus Cost 10%
- Duration 1 day
- Cast Time 2 seconds
- Casting Range Melee
Steelskin
- Gives the target a temporary buff that reduces all incoming damage by 50%.
- Level 4
- Entrophy Gain 15
- Psyfocus Cost 3%
- Duration 60 seconds (Scales with Psychic Sensitivity)
- Cast Time 0.25 seconds
- Casting Range 28 Tiles
Mod Settings
Mod options are enabled when [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2023507013]Vanilla Expanded Framework[/url] is detected. To use them go to Vanilla Expanded Framework in the mod settings and click next page until you find the mod settings. After changing any settings you will have to restart the game for them to take effect. All options are off by default.
List of Settings
Disable Psycast X - Allows you to disable any single psycast from this mod. It will remove the psycast from loading with the game. You won't be able to find it and it simply won't exist. This will likely throw errors if you do it on an existing save where someone has the psycasts. If you disable a psycast like stasis while having its changes enabled you will get an error, disable the changes and the psycast.
Mini buff icons - Adds miniature buff icons visible below a pawn when the following psycasts are active Blinding Pulse, Focus, Painblock, Psyblade and Steelskin. No more checking the health panel on everyone, now you only need to look for the icon to see if an ability's duration has run out.
Flashstorm has smaller more accurate targeting - Reduces flashstorms targeting radius to 2.4 and allows it to target pawns.
Skip isn't considered hostile - Disables the goodwill loss when skip and mass skip is used on friendlies.
Skip goes through walls - Allows skip and mass skip to target locations through walls so you can jump past walls or into buildings.
Skipshield allows outgoing projectiles - Enables the ability to shoot through skipshields while inside them. This makes it function like the low shield packs.
Solar Pinhole provides sunlight - Changes Solar Pinhole to provide actual sunlight capable of growing crops. The radius is identical to a sunlamp.
Waterskip can target pawns - Enables waterskip to target pawns directly. So you won't have to swear at your monitor while trying to douse a pawn running around on fire.
Stasis can target animals, friendlies and enemies - Enables targeting animals, friendlies and enemies with stasis. This does allow you to target healthy pawns so it can be abused if you aren't careful.
Credits
Arctic Pinhole art by Ted, permission to use it granted by Tyrannical_Elmo.
Everything else by FrozenSnowFox
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