[b]
Difference from 1
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Periodically, quests will be created to obtain Techprint.
[b]
Overview
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This mod is simple but offers a completely different gameplay.
Choose 'lost technology' in the scenario
All research starts locked.
Every research requires a techprint.
The techprint must be purchased in settlements of other faction.
Or you can get it through quests.
[img]https://imgur.com/EBgrQNR.png[/img]
[img]https://imgur.com/2JNqi66.png[/img]
[img]https://imgur.com/z6XLuC4.png[/img]
[b]
Recommended mod to use together
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Faction base's sell list : [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2083067219&searchtext=]https://steamcommunity.com/sharedfiles/filedetails/?id=2083067219&searchtext=[/url]
* this mod is need dlc royalty
* The resource uses only vanilla resources, so when the vanilla language patch is completed, all of them will be displayed in your language naturally.
* Compatible with most faction and research tree addition modes.
[b]Please take this mod and modify it. The source code is included.
I'd love to see variations come out with various ideas.
I'm a game designer, and I haven't implemented many ideas yet due to lack of time.
If you are proficient in C# and are interested, please contact me on the rimworld discord.[/b]