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Lost Technology 2

Difference from 1


Periodically, quests will be created to obtain Techprint.

Overview


This mod is simple but offers a completely different gameplay.

Choose 'lost technology' in the scenario

All research starts locked.

Every research requires a techprint.

The techprint must be purchased in settlements of other faction.

Or you can get it through quests.

Recommended mod to use together


Faction base's sell list : https://steamcommunity.com/sharedfiles/filedetails/?id=2083067219&searchtext=

  • this mod is need dlc royalty
  • The resource uses only vanilla resources, so when the vanilla language patch is completed, all of them will be displayed in your language naturally.
  • Compatible with most faction and research tree addition modes.

Please take this mod and modify it. The source code is included.
I'd love to see variations come out with various ideas.
I'm a game designer, and I haven't implemented many ideas yet due to lack of time.
If you are proficient in C# and are interested, please contact me on the rimworld discord.

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