Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Lost Technology 2

[b] Difference from 1 [/b] Periodically, quests will be created to obtain Techprint. [b] Overview [/b] This mod is simple but offers a completely different gameplay. Choose 'lost technology' in the scenario All research starts locked. Every research requires a techprint. The techprint must be purchased in settlements of other faction. Or you can get it through quests. [img]https://imgur.com/EBgrQNR.png[/img] [img]https://imgur.com/2JNqi66.png[/img] [img]https://imgur.com/z6XLuC4.png[/img] [b] Recommended mod to use together [/b] Faction base's sell list : [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2083067219&searchtext=]https://steamcommunity.com/sharedfiles/filedetails/?id=2083067219&searchtext=[/url] * this mod is need dlc royalty * The resource uses only vanilla resources, so when the vanilla language patch is completed, all of them will be displayed in your language naturally. * Compatible with most faction and research tree addition modes. [b]Please take this mod and modify it. The source code is included. I'd love to see variations come out with various ideas. I'm a game designer, and I haven't implemented many ideas yet due to lack of time. If you are proficient in C# and are interested, please contact me on the rimworld discord.[/b]