Vanilla Expanded - Raccoon's Patch
[b]Patches a number of Vanilla Expanded mods to make various changes and additions.[/b]
A personal patch that adjusts some balance of Vanilla Expanded mods. Significantly cut down in 1.6 as many of the mods it patches have been reworked or those patches were made redundant by updates. I have removed all the "remove X weapon" patches. If you want to remove a weapon, use the Cherry Picker mod which is a much better way to do that.
May spontaneously gain new patches if I deem it convenient for myself.
Load after all of your Vanilla Expanded mods. I didn't make any attempt to rearrange research, so your tech tree will look wonky unless you have an autogenerated research tree mod, such as those recommended below:
[url=https://steamcommunity.com/workshop/filedetails/?id=2351393394]ResearchPal - Forked, for 1.3.[/url]
[url=https://steamcommunity.com/workshop/filedetails/?id=2877856030]ResearchPowl, for 1.4.[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3460408210]Research Tree (Continued), for 1.5/1.6.[/url]
[url=https%3A%2F%2Fpastebin.com%2Ffxeg0ivX]Here's a pastebin with the full pre-1.6 changelist, which is more extensive.[/url][pastebin.com]
[b]In 1.6:[/b]
[b]Vanilla Apparel Expanded - Accessories:[/b]
- Some of the accessories have been rebalanced (i.e nerfed), especially the ranged shield belt.
[b]Vanilla Weapons Expanded:[/b]
- Many of the changes from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2549563929&searchtext=]Clean Vanilla Expanded[/url]. Smoke grenades are more accessible. Some minor weapon balance tweaks.
- Some upgraded/sidegraded weapons, such as compound bows or specialized firearms, no longer have their own research and are folded into their prerequisite. For example, you unlock the DMR, battle rifle, carbine and service rifle with Precision Rifling.
[b]Vanilla Gravships Expanded:[/b]
- Gravship engine substructure support has been increased to make earlygame space constraints less intensive and speed up size progression.
[b]TODO:[/b]
- More debloat and balance? Maybe? I dunno.
[b]FAQ:[/b]
Q: Do I need the expansions?
A: No! Royalty and Ideology are patched only if they're active.
Q: Your patches broke my game?
A: I warned you! Sorry, I'll try and make it not break things.
Q: I disagree with your changes?
A: I encourage you to make your own patch(es)! This is specifically made to adjust things to how I like them. That said, if you can convince me that I would prefer it another way, then sure.
Q: Can you change X?
A: You can always make a suggestion! I'm willing to make more patches and I might even already be planning to change that.
Q: Is this CE compatible?
A: I don't know. I don't use CE and am not going to add specific compatibility if needed, sorry.
[b]Credits to:[/b]
Ludeon Studios for Rimworld
Oskar Potocki and the rest of the Vanilla Expanded team
Anon for Clean Vanilla Expanded and unknowingly teaching me how to mod