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FEB's Biopunk Livestock

Biopunk Livestock adds bio-engineered animals. These creatures have been created by the human hand in the distant past, their original purpose often obscure, forgotten or twisted over time.

GitHub release[github.com]

- Seven species of man-made fluffy horrors.
- Transactional mechanics: nothing is ever free, even if it grows on a body of a cow.
- A few undisclosed surprises you can find along the way.
- 8 colonist backstories based around places these creatures might have originated from.

- A Dog Said: Animal Prosthetics 2
- More Toxplants
- Toxic Plants Expanded
- Toxicity Evolved
- Sustainable Toxic Environment
- Outland - Toxic Forest
- Biomes! Polluted Lands
- VAE - Wasteland Animals (DO NOT ADD THIS MID-SAVE! May despawn meat from already butchered animals)

Q: Is this mod X compatible?
A: This mod should be compatible with most others as it does not modify existing code.

Q: Can you add compatibility with X?
Q2: Something broke! How do I report this?
A: Regarding any mod integration, bugs or other issues please contract me in the comments.

Art, XML code, Writing: FEB
Rimworld: Tynan Sylvester and Ludeon Studios
A Pair of Pigs: Compton Verney, modified by FEB
A Monk by the Sea: Caspar David Friedrich
The Abbey in The Oakwood: Caspar David Friedrich
Snow Storm On The Avenue: Guy Carleton Wiggins
The Low Lighthouse and Beacon Hill: John Constable

License: CC BY-ND 4.0[creativecommons.org]

[ko-fi.com]

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Vanilla Expanded Framework

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