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iflyBayonet

v0.5.2. This is a public beta. It is probably not bug free. Please report any bugs at [url=https%3A%2F%2Fgithub.com%2Fifly6%2FiflyBayonet]https://github.com/ifly6/iflyBayonet[/url]. Adds a belt-equippable bayonet which attaches to bayonet-compatible weapons automatically without needing to create a whole new gun. Those bayonets can then be used in melee combat (if also equipping a compatible bayonet-luggable ranged weapon). Bayonets cannot be used alone; an invisible force holds them to the belt. For the technically minded, the mod specifically changes the bayonet-compatible weapon's "poke" melee attacks. It leaves other weapon types, like bashing with a stock, in, replacing any time a bayonet-compatible weapon pokes with a bayonet stab. This mod also patches the average melee damage calculation and battle log to report use of the bayonet. It also creates an alert if a pawn equips a bayonet belt without also having a compatible weapon. If your pawns are equipping the belt willy-nilly and you don't like this, change your Apparel rules in Assign. Bayonets are created at the smithing table and have most of their statistics taken from a combination of knives and spears. The cost is a bit more expensive than a knife (the model of the bayonet is that of a 1907 SMLE bayonet with quillion) and the damage is a bit less than a spear, being a bit more clunky. This is most probably incompatible with Combat Extended, though I have never checked it myself.