Adds a new "Ranged Attack" gizmo when selecting a mixed group of colonists (melee + ranged).
Normally, using the standard Attack order sends ALL selected pawns to attack a target — including melee fighters charging in recklessly.
With this mod, a separate "Ranged Fire" gizmo appears. When you use it to select a target, only colonists currently equipped with a ranged weapon will shoot. Melee pawns in the selection are completely ignored.
Useful for:
- Keeping melee bodyguards in place while snipers fire
- Avoiding suicidal charges from knife-wielders
- More precise combat micro-management
-Why (make) this mod?
"LEEROOOOOOYY JEEEEENKINNSSS!!!!!"
-A Note from the Author
AI-Powered Development: This mod was coded with the assistance of AI.
Open for Improvement: I'm just a dedicated RimWorld player. Because of this, please feel free to take the code, modify it, improve it, or incorporate it into your own projects.