This mod features 9 weapons and items only usable by pawns with certain psycasts. Most of the additions have non-standard functionality, and work to hopefully make psychic pawns feel slightly more special.
Additions:
1) Right Hand Ruler - a very low tech coil gun, with equally low specs
2) Megaphone - a voice amplifier that allows psychic pawns to explosively propel their voice
3) Solarfaust - an easily craft-able but less effective single use rocket
4) Mental Relocater - a single use craft-able item capable of greatly boosting a pawns capabilities at the price of incapacitating the user
5) Voice Caster - a weapon that does no damage but can bring about an array of effects depending on the target
6) Skip Bow - a crossbow with great range and accuracy that actively ignores most obstacles in its path (still requires LOS)
7) Siren's Call - a craft-able super weapon capable of calling down several ship chunks from the sky. The chunks are slightly more explosive than normal ones, but yield significantly less resources.
8) Lightning Launcher - a weapon that launches chain lightning that will bounce from target to target. Does not differentiate between allies, and will ignore shield belts.
9) Reverse Shield - a weapon that fires a skip gate exit that will continually spew ordinance along its flight path. Does not differentiate between allies, and tends to leave a trail of fire in its wake.
All of the additions are only usable by your colony's pawns due to the restrictions, which can all be found in the in-game item descriptions. Some of the more advanced weapons have a neural heat cost associated with them, which can also be found in the item descriptions.
Compatibility:
Combat Extended - Not currently compatible, and I don't have plans of changing that right now.
Simple Sidearms - Compatible, but the equip requirements are ignored when equipping the weapons as a sidearm. This can be manually avoided, or configured in the SS mod options. Alternatively pocket sand works as well.
Run and Gun - Patched so that by default weapons that generate neural heat will not be used with Run and Gun.
Non-Steam Version : [url=https%3A%2F%2Fgithub.com%2Fmicah-pp%2FPsychicArsenal]https://github.com/micah-pp/PsychicArsenal[/url]