[img]https://media2.giphy.com/media/v1.Y2lkPTc5MGI3NjExNzNhODByNmFidWl0cTQ0YzhzaWZsNGkya3BkeWI5cjNwcHk0aWZ3dSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/uDNArvVqnTlXGQToak/giphy.gif[/img]
A high-tier spinal implant inspired by cyberpunk neural hardware. [b]Sandevistan[/b] gives short burst windows of extreme speed and combat performance, with real physiological cost.
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Sandevistan Implant Item
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpostimg.cc%2FQF42SM0k][img]https://i.postimg.cc/QF42SM0k/item-texture.png[/img][/url][postimg.cc]
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Core Defaults
Setting
Default
Active duration
10.0s
Slow time factor
0.50
Food drain
3.0% per sec
Rest drain
3.0% per sec
Overheat build-up
0.02 severity per sec
Overheat recovery
-0.15 severity per day
Overheat stages
Mild, Moderate, Severe, and Extreme stages apply increasing penalties to consciousness, movement, manipulation, and blood functions.
Berserk risk is enabled by default at high severity.
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Acquisition and Risk
Research
- Cost: 16000
- Tech level: Archotech
- Prerequisites: Bionics, Advanced Fabrication
- Building: Hi-Tech Research Bench + Multi-analyzer
Crafting
- Recipe: Make_Sandevistan
- Bench: Fabrication Bench
- Work amount: 20000
- Skill: Crafting 16
- Ingredients: 1 AI Persona Core, 20 Advanced Components, 120 Plasteel, 60 Gold, 40 Uranium
Surgery
- Install: spine surgery, anesthesia, ultratech medicine required
- Extract: [b]always fatal[/b], implant is destroyed
Enemy spawns
Curated elite pawn kinds can spawn with Sandevistan. Spawn policy and multiplier are configurable in settings.
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Compatibility and Support
[list]
[*] RimWorld 1.6 target, Harmony required.
[*] Refactored runtime compatibility system for large modpacks.
[*] Cyberware 2077 priority mode: Cyberware path becomes primary when active, with this mod visuals applied to Cyberware active Sandevistans.
[*] Trail and performance fixes for x2/x3 and high-speed play.
[*] Optional debug autotest to detect conflicts and compatibility status.
[*] Added support for popular stacks including Combat Extended, HAR, RunAndGun, Smart Speed, RocketMan, Giddy-up Core, EPOE, Bionic Icons, and more.
[*] Multiplayer support added for [b]rwmt.Multiplayer[/b] and [b]nova.rimworldtogether[/b] with deterministic timing mode.
[/list]
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Installation
[list]
[*] Subscribe on Workshop
[*] Enable mod in RimWorld mod menu
[*] Keep load order after Core and DLCs, with Harmony active
[/list]
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Changelog (Recent)
[list]
[*] Added multiplayer compatibility for rwmt.Multiplayer and RimWorld Together.
[*] Added Cyberware 2077 priority mode and visual integration.
[*] Reworked settings UI into compact foldout sections.
[*] Fixed x2/x3 trail consistency and reduced lag spikes.
[*] Expanded compatibility modules and improved debug autotest reporting.
[/list]
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License and Credits
[b]All rights reserved. Proprietary license.[/b]
Author: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fjamlik]jamlik[/url][github.com]
Fan project inspired by cyberpunk genre concepts. Not affiliated with CD Projekt Red, Mike Pondsmith, or R. Talsorian Games.