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Sandevistan Implant

[img]https://media2.giphy.com/media/v1.Y2lkPTc5MGI3NjExNzNhODByNmFidWl0cTQ0YzhzaWZsNGkya3BkeWI5cjNwcHk0aWZ3dSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/uDNArvVqnTlXGQToak/giphy.gif[/img] A high-tier spinal implant inspired by the iconic neural hardware of the Cyberpunk genre. The [b]Sandevistan[/b] grants your colonists the ability to transcend normal human limits for brief, explosive bursts of speed and combat prowess, at a significant physiological cost. [hr] Sandevistan Implant Item [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpostimg.cc%2FQF42SM0k][img]https://i.postimg.cc/QF42SM0k/item-texture.png[/img][/url][postimg.cc] [hr] ⚡ Activation (Exact Defaults) Defaults below match the shipped Mod Settings (configurable in-game). Setting Default Notes Active duration 10.0s Per activation. Slow time factor 0.50 World time scale while active; enabled by default (player pawns only). Sandevistan Active Stat Changes Stat Value Notes Work Speed (Global) +0.50 +50% work speed. Melee Hit Chance +8 Flat bonus. Melee Dodge Chance +12 Flat bonus. Shooting Accuracy +4 Flat bonus. Aiming Delay Factor -0.40 40% faster aiming. Melee Cooldown Factor 0.60 40% faster melee cooldown. Moving (Capacity) +4.0 Additive capacity offset. Manipulation (Capacity) +4.0 Additive capacity offset. [hr] 🔋 Physiological Cost & Overheat (Exact Defaults) Mechanic Default Notes Food drain 3.0% per sec While active. Rest drain 3.0% per sec While active. Overheat build-up 0.05 severity per sec Max severity is 1.0. Overheat recovery -0.35 severity per day Heals over time. Initial overheat severity 0.00 When the overheat hediff is created. Overheat Stages Severity Stage Capacity penalties 0.00+ Mild Consciousness -0.02, Moving -0.02, Manipulation -0.02 0.50+ Moderate Consciousness -0.10, Moving -0.12, Manipulation -0.12 0.80+ Severe Consciousness -0.20, Blood Pumping -0.15, Blood Filtration -0.15, Moving -0.25, Manipulation -0.25 0.93+ Extreme Consciousness -0.20, Blood Pumping -0.30, Blood Filtration -0.30, Moving -0.30, Manipulation -0.30 [b]Berserk mental break:[/b] enabled by default; at severity ≥ 0.80, berserk can occur with MTB 1.0 days (base chance 100%). At severity ≥ 1.00, berserk is forced if enabled. [hr] 🧩 Acquisition, Installation, and Risks Research Item Value Base cost 16000 Tech level Archotech Prerequisites Bionics, Advanced Fabrication Building Hi-Tech Research Bench + Multi-analyzer Crafting Item Value Bench Fabrication Bench Work amount 60000 Skill requirement Crafting 16 Ingredients 1x AI Persona Core, 20x Advanced Components, 120x Plasteel, 60x Gold, 40x Uranium Surgery & Extraction Procedure Details Install Work 2500, success factor 1.5, anesthesia, spine, 1x implant + 10x Medicine Ultratech, humanlike only. Extract (fatal) Work 2000, anesthesia, kills patient and destroys implant. Enemy Spawns (Starting Hediff Chance) Pawn kind Chance Pirate Boss 10% Mercenary Elite 5% Mercenary Slasher 8% Empire Cataphract 5% Stellic Guard (Ranged) 10% Stellic Guard (Melee) 15% [hr] 📄 Installation & Requirements [list] [*] [b]Subscribe:[/b] Click the "Subscribe" button on the Steam Workshop page. [*] [b]Enable:[/b] Launch RimWorld, go to the [b]Mods[/b] menu, and click the checkbox next to [b]Sandevistan Implant[/b] to enable it. [*] [b]Load Order:[/b] Ensure it is loaded after core game content (Core and DLCs). [*] [b]Dependencies:[/b] Requires [b]Harmony[/b]. [/list] [hr] 🧩 Compatibility & Support [list] [*] [b]Mod Compatibility:[/b] This mod uses [b]Harmony[/b] patches for safe time-scaling and compatibility. It should be compatible with most other mods. [*] [b]Bug Reports:[/b] Any and all bug reports are welcome! If you encounter an issue, please report it via the Steam Workshop Discussion or GitHub with your log file attached. [/list] [hr] ⚖️ License & Legal [b]ALL RIGHTS RESERVED - PROPRIETARY LICENSE[/b] Copyright (c) 2026 jamlik. [list] [*] [b]Non-Commercial Use Only:[/b] You may use this mod for personal enjoyment. [*] [b]Strictly No Redistribution:[/b] Do not upload, mirror, or redistribute this mod or its files on any platform. [*] [b]Strictly No Modification:[/b] Do not modify, edit, or create derivative works from this mod. [*] [b]Exclusive Monetization:[/b] Only the author ([b]jamlik[/b]) reserves the right to monetize this content. [/list] [b]Disclaimer of Warranty:[/b] The software is provided "as is". The author is not responsible for any damage to save files or system issues. [b]Intellectual Property:[/b] This is a fan-made project. "Sandevistan" and related concepts are inspired by the Cyberpunk genre. This mod is [b]NOT[/b] affiliated with, endorsed by, or associated with [b]CD Projekt Red[/b], [b]Mike Pondsmith[/b], or [b]R. Talsorian Games[/b]. [hr] 🤝 Credits [list] [*] [b]Author:[/b] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fjamlik]jamlik[/url][github.com] [*] [b]Concept:[/b] Cyberpunk Genre [*] [b]Game:[/b] RimWorld by Ludeon Studios [/list]

Зависимости мода

Логотип мода

Harmony

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