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Sandevistan Implant

[img]https://media2.giphy.com/media/v1.Y2lkPTc5MGI3NjExNzNhODByNmFidWl0cTQ0YzhzaWZsNGkya3BkeWI5cjNwcHk0aWZ3dSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/uDNArvVqnTlXGQToak/giphy.gif[/img] A high-tier spinal implant inspired by cyberpunk neural hardware. [b]Sandevistan[/b] gives short burst windows of extreme speed and combat performance, with real physiological cost. [hr] Sandevistan Implant Item [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fpostimg.cc%2FQF42SM0k][img]https://i.postimg.cc/QF42SM0k/item-texture.png[/img][/url][postimg.cc] [hr] Core Defaults Setting Default Active duration 10.0s Slow time factor 0.50 Food drain 3.0% per sec Rest drain 3.0% per sec Overheat build-up 0.02 severity per sec Overheat recovery -0.15 severity per day Overheat stages Mild, Moderate, Severe, and Extreme stages apply increasing penalties to consciousness, movement, manipulation, and blood functions. Berserk risk is enabled by default at high severity. [hr] Acquisition and Risk Research - Cost: 16000 - Tech level: Archotech - Prerequisites: Bionics, Advanced Fabrication - Building: Hi-Tech Research Bench + Multi-analyzer Crafting - Recipe: Make_Sandevistan - Bench: Fabrication Bench - Work amount: 20000 - Skill: Crafting 16 - Ingredients: 1 AI Persona Core, 20 Advanced Components, 120 Plasteel, 60 Gold, 40 Uranium Surgery - Install: spine surgery, anesthesia, ultratech medicine required - Extract: [b]always fatal[/b], implant is destroyed Enemy spawns Curated elite pawn kinds can spawn with Sandevistan. Spawn policy and multiplier are configurable in settings. [hr] Compatibility and Support [list] [*] RimWorld 1.6 target, Harmony required. [*] Refactored runtime compatibility system for large modpacks. [*] Cyberware 2077 priority mode: Cyberware path becomes primary when active, with this mod visuals applied to Cyberware active Sandevistans. [*] Trail and performance fixes for x2/x3 and high-speed play. [*] Optional debug autotest to detect conflicts and compatibility status. [*] Added support for popular stacks including Combat Extended, HAR, RunAndGun, Smart Speed, RocketMan, Giddy-up Core, EPOE, Bionic Icons, and more. [*] Multiplayer support added for [b]rwmt.Multiplayer[/b] and [b]nova.rimworldtogether[/b] with deterministic timing mode. [/list] [hr] Installation [list] [*] Subscribe on Workshop [*] Enable mod in RimWorld mod menu [*] Keep load order after Core and DLCs, with Harmony active [/list] [hr] Changelog (Recent) [list] [*] Added multiplayer compatibility for rwmt.Multiplayer and RimWorld Together. [*] Added Cyberware 2077 priority mode and visual integration. [*] Reworked settings UI into compact foldout sections. [*] Fixed x2/x3 trail consistency and reduced lag spikes. [*] Expanded compatibility modules and improved debug autotest reporting. [/list] [hr] License and Credits [b]All rights reserved. Proprietary license.[/b] Author: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fjamlik]jamlik[/url][github.com] Fan project inspired by cyberpunk genre concepts. Not affiliated with CD Projekt Red, Mike Pondsmith, or R. Talsorian Games.

Зависимости мода

Логотип мода

Harmony

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