[img]https://i.imgur.com/y81m50N.png[/img]
[img]https://i.imgur.com/qXfvneE.png[/img]
Vanilla and Combat Extended supported.
[b]This mod adds no weapons, only the workbenches and research projects used to create ones from other modules. Check them out in the collections above.[/b]
[img]https://i.imgur.com/oz7xE58.png[/img]
[list]
[*] Working multi-caliber firearms, alternate firing modes, and underbarrel weapons (grenade launchers, breaching shotguns, etc) thanks to Vanilla Expanded Framework's MVCF functions.
[*] [b]Combat Extended[/b] - Adds dozens of new calibers and cartridges from all over history. It also makes minor changes to the ammunition sets for a few existing types (namely allowing real life inter-compatible cartridges to be used in the same weapons; 7.62x25mm Tokarev guns can now use 7.63x25mm Mauser, .460 S&W can now use .454 Casull, .45 Schofield, etc.)
[/list]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdocs.google.com%2Fspreadsheets%2Fd%2F1kzdPGOa7rvBqlUcRrbYtR1OrnLQfLjF3kRYLoto31Lc%2Fedit%3Fusp%3Dsharing][b]A list of all current and upcoming weapons can be found here.[/b][/url][docs.google.com]
[img]https://i.imgur.com/gYPAw4L.png[/img]
[b]Q: CE Compatible?[/b]
A: Yes.
[b]Q: Why use a separate, massive research tree?[/b]
A: To isolate the mod's content. Should help with performance.
[b]Q: What does the setting "Use preset gun spawns" do?[/b]
A: It removes the default "generic" tags used in the base game from vanilla factions (and a handful of supported mods) in favor of this mod's own internal tags. You'll get somewhat more sensible loadouts - Empire troopers will only use very modern weapons, VFE Settlers will use old weapons as befitting a wild west faction, Outlanders will come equipped with a huge range of weapons ranging from obsolete to brand new, etc.
The setting also modifies the weapon money values for certain pawnkinds; for example, increasing the max count for some raiders so that they can spawn with AK-47s.
Generally I would recommend you keep this setting off unless you know what you're doing.
[b]Q: This mod adds too much.[/b]
Yes, it's "bloat." [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2633276599&searchtext=cherry+picker]Cherry Picker[/url] is your friend. Nevertheless, Guns Galore was constructed with quantity in mind over everything else.
[b]Q: What are the compatible mods?[/b]
A: There is currently built-in support for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2917732219]Muzzle Flash[/url], [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2329126791]Vanilla Weapons Expanded - Heavy Weapons[/url], and of course, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2890901044]Combat Extended[/url].
[b]Credit:[/b]
Jicker / Slippin' Jimmy - Art, XML
Taranchuk - Weapon Switch functionality.
Vanilla Expanded Team - Multi-Verb system, CompOversizedWeapon, and settings patching functionality.
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcreativecommons.org%2Flicenses%2Fby-nc-nd%2F4.0]CC BY-NC-ND[/url][creativecommons.org]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FTsvjDWEr8n][img]https://i.imgur.com/xilbv3y.png[/img][/url][discord.gg]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fcgf188658][img]https://i.imgur.com/Utx6OIH.png[/img][/url][ko-fi.com]
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