Makes animal, neolithic and medieval techlevel pawns younger on average.
Can be configured through mod menu. Tests showed that if age limit is set too low, child raiders can try to use drugs and get instantly killed because of overdose. Natural selection, perhaps.
Inspired by [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2935666729]AgePyramid[/url]
But my mod has no effect on industrial plus factions because they have medicine, food and tech so vanilla age distribution is ok for them. Can add higher tech tiers as well if needed.
I am literally a cat, my ideology does not allow intellectual work type, so this mod is 100% pure AI slop.