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Shard Infusions

Allows Shard Infusions from a Ritual Spot.. What this means is the Ritual Spot has a new menu when right clicking on it, this allows you to infuse melee weapons with materials to unlock bonus properties on each attack. Current infusions are: Fire, Ice, Toxic, Shock, Acid More in future probably or a v2 with tiers of infusions etc. Once a weapon is infused you unlock the potential to overcharge an infusion (assuming you meet the pre-reqs: research and hi-tech research bench). Overcharging allows you to combine infusions, each infusion can be added but has a chance of destroying the weapon but is also offset by granting a quality upgrade on the weapon. If you're successful on a masterwork overcharge there is a small chance of spawning a copy of the weapons along with infusions. Weapons also get renamed depending on their infusion/s with a prefix and a suffix.

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Harmony

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