Allows Shard Infusions from a Ritual Spot..
What this means is the Ritual Spot has a new menu when right clicking on it, this allows you to infuse melee weapons with materials to unlock bonus properties on each attack.
Current infusions are:
Fire,
Ice,
Toxic,
Shock,
Acid
More in future probably or a v2 with tiers of infusions etc.
Once a weapon is infused you unlock the potential to overcharge an infusion (assuming you meet the pre-reqs: research and hi-tech research bench).
Overcharging allows you to combine infusions, each infusion can be added but has a chance of destroying the weapon but is also offset by granting a quality upgrade on the weapon.
If you're successful on a masterwork overcharge there is a small chance of spawning a copy of the weapons along with infusions.
Weapons also get renamed depending on their infusion/s with a prefix and a suffix.