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Shard Infusions

Allows Shard Infusions from a Ritual Spot..

What this means is the Ritual Spot has a new menu when right clicking on it, this allows you to infuse melee weapons with materials to unlock bonus properties on each attack.

Current infusions are:
Fire,
Ice,
Toxic,
Shock,
Acid

More in future probably or a v2 with tiers of infusions etc.

Once a weapon is infused you unlock the potential to overcharge an infusion (assuming you meet the pre-reqs: research and hi-tech research bench).

Overcharging allows you to combine infusions, each infusion can be added but has a chance of destroying the weapon but is also offset by granting a quality upgrade on the weapon.

If you're successful on a masterwork overcharge there is a small chance of spawning a copy of the weapons along with infusions.

Weapons also get renamed depending on their infusion/s with a prefix and a suffix.

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