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Diverse Pilgrims

This mod does [b]nothing by its self[/b], it is a resource for other mods. No dependency required only present pawnKinds. What this mod does: [list] [*] Harmony Postfix to inject new pawnKinds to Pilgrims and WellEquippedTraveler Spawn pool. [*] If they have "Pilgrim_" at the start of their pawnKind defName they are valid to spawn instead of PovertyPilgrim. [*] If they have "Traveler_" at the start of their pawnKind defName they are valid to spawn instead of WellEquippedTraveler. [/list] The Original pawnKinds are not removed and can still spawn. How to Use: In this case I want the pawnKind Rose to spawn as a pilgrim so we set the defName to have the prefix [b]"Pilgrim_"[/b] <Defs> <PawnKindDef> <defName>Pilgrim_Rose</defName> ....Rest of code In this example we want Rose to spawn as a WellEquippedTraveler so we set the defName with the prefix [b]"Traveler_"[/b] <Defs> <PawnKindDef> <defName>Traveler_Rose</defName> ....Rest of code Probably should not use Animal or Mechanoid Races for your pawnKinds when supporting this mod. Why this Mod was made: I just didn't like Pilgrims being limited to 1 Human pawnKind and wanted to include some alternatives such as pawns of other [b]Races[/b] or just Humans with different [b]Gear / Themes[/b] without overwriting or blocking the original from working. Save compatibility: [list] [*] So far all my tests suggest [b]Adding[/b] this [b]Mod[/b] mid game is Save Compatible [*] So far all my tests suggest [b]Adding[/b] new [b]pawnKinds[/b] mid game is [b]not[/b] an issue. [/list]

Зависимости мода

Логотип мода

Harmony

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