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Diverse Pilgrims

This mod does nothing by its self, it is a resource for other mods.
No dependency required only present pawnKinds.

What this mod does:

  • Harmony Postfix to inject new pawnKinds to Pilgrims and WellEquippedTraveler Spawn pool.
  • If they have "Pilgrim_" at the start of their pawnKind defName they are valid to spawn instead of PovertyPilgrim.
  • If they have "Traveler_" at the start of their pawnKind defName they are valid to spawn instead of WellEquippedTraveler.

The Original pawnKinds are not removed and can still spawn.

How to Use:

In this case I want the pawnKind Rose to spawn as a pilgrim so we set the defName to have the prefix "Pilgrim_"
<Defs>
<PawnKindDef>
<defName>Pilgrim_Rose</defName>
....Rest of code

In this example we want Rose to spawn as a WellEquippedTraveler so we set the defName with the prefix "Traveler_"

<Defs>
<PawnKindDef>
<defName>Traveler_Rose</defName>
....Rest of code

Probably should not use Animal or Mechanoid Races for your pawnKinds when supporting this mod.

Why this Mod was made:

I just didn't like Pilgrims being limited to 1 Human pawnKind and wanted to include some alternatives such as pawns of other Races or just Humans with different Gear / Themes without overwriting or blocking the original from working.

Save compatibility:

  • So far all my tests suggest Adding this Mod mid game is Save Compatible
  • So far all my tests suggest Adding new pawnKinds mid game is not an issue.

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Harmony

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