This mod does [b]nothing by its self[/b], it is a resource for other mods.
No dependency required only present pawnKinds.
What this mod does:
[list]
[*] Harmony Postfix to inject new pawnKinds to Pilgrims and WellEquippedTraveler Spawn pool.
[*] If they have "Pilgrim_" at the start of their pawnKind defName they are valid to spawn instead of PovertyPilgrim.
[*] If they have "Traveler_" at the start of their pawnKind defName they are valid to spawn instead of WellEquippedTraveler.
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The Original pawnKinds are not removed and can still spawn.
How to Use:
In this case I want the pawnKind Rose to spawn as a pilgrim so we set the defName to have the prefix [b]"Pilgrim_"[/b]
<Defs>
<PawnKindDef>
<defName>Pilgrim_Rose</defName>
....Rest of code
In this example we want Rose to spawn as a WellEquippedTraveler so we set the defName with the prefix [b]"Traveler_"[/b]
<Defs>
<PawnKindDef>
<defName>Traveler_Rose</defName>
....Rest of code
Probably should not use Animal or Mechanoid Races for your pawnKinds when supporting this mod.
Why this Mod was made:
I just didn't like Pilgrims being limited to 1 Human pawnKind and wanted to include some alternatives such as pawns of other [b]Races[/b] or just Humans with different [b]Gear / Themes[/b] without overwriting or blocking the original from working.
Save compatibility:
[list]
[*] So far all my tests suggest [b]Adding[/b] this [b]Mod[/b] mid game is Save Compatible
[*] So far all my tests suggest [b]Adding[/b] new [b]pawnKinds[/b] mid game is [b]not[/b] an issue.
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