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!UPDATE 11.01.2026!
Its a small update:
1. Added a bit of decor inside the machine
2. Added an ammunition counter
I'll add something else in the future!
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BMPT "Terminator" (Object 199)
[b]Concept:[/b] Born in the 2000s as a response to the bitter experience of the [b]storming of Grozny (1994-1995)[/b], where tanks suffered heavy losses from enemy infantry in urban combat. A specialized vehicle was needed for [b]"clearing"[/b] dangers around tanks.
[b]Purpose:[/b] Heavy fire support for tank units, combat against infantry, lightly armored targets, and helicopters.
[b]"Signature Feature":[/b] Turret with [b]two 30-mm automatic guns 2A42[/b] and [b]four ATGM "Ataka-T".[/b]
Tactics for our game conditions:
[b]1. As part of a unit (paired with a tank):[/b]
Acts as a fire support vehicle, operating in the second echelon. Main task — [b]neutralization of threats to the tank[/b]: destruction of enemy infantry (including RPG and ATGM crews).
[b]2. When operating alone:[/b]
Standard tactic — taking up a favorable firing position [b]from behind cover or terrain folds[/b] followed by firing for effect.
[b]3. Exception for frontal contact:[/b]
Engaging in open confrontation is considered acceptable only when encountering lightly armored targets, such as [b]IFVs, armored personnel carriers (APCs), or engineer vehicles[/b].
Technical characteristics of the BMPT "Terminator" (Object 199)
[b]Engine:[/b] diesel V-92S2.
[b]Mobility:[/b] Maximum speed (forward/reverse): 72 km/h.
[b]PROTECTION:[/b]
[b]1. Frontal projection of hull and turret:[/b] Providing protection against [b]main tank guns (Battle Cannon)[/b]
[b]2. Side projection:[/b] Designed to withstand fire from [b]light autocannons (Light Autocannon)[/b]
[b]3. Rear projection:[/b] Provides protection against fire from [b]light autocannons (Light Autocannon).[/b]
[b]4. Additionally:[/b] Launch of decoy flares to disrupt radar-guided missile targeting [b]total of 16 such charges.[/b]
[b]ARMAMENT:[/b]
1. 2 x 30-mm automatic guns 2A42 (Light Autocannon). Have 400 rounds, type: HE (High Explosive)
[b]Effective firing range up to 825m[/b]
2. 4 x ATGM «ATAKA-T»
[b]Missile flight range – 4 km[/b]
[b]FIRE CONTROL SYSTEM (FCS):[/b]
[b]1. Stabilization:[/b] Two-plane electrohydraulic weapon stabilizer (horizontal + vertical).
[b]2. Ballistic computer:[/b] Digital, automatically applies range corrections.
HANDLING THE BMPT "TERMINATOR"
DRIVER-COMMANDER
[b]Main task is control:[/b]Controls vehicle movement except turret and directs gunner by giving target commands and fire authorization.
[b]How to start:[/b]
1. Press button (1) – Starter, on the monitor the white «E» will light up green.
2. Wait for the engine to reach operating RPM.
3. Once RPM stabilizes, you can drive. Reverse is AUTOMATIC.
[b]BRIEF ON TRANSMISSION:[/b]
1. There are two modes: Automatic and manual gearbox. Standard is automatic, but you can switch to manual (press key (2) - AKP).
2. After switching to manual mode, if you were moving, gear is set to first. There are 3 gears total in the vehicle. To upshift – press button (3) – Gearbox(+), to downshift (4) – Gearbox(-).
3. If you get tired of shifting gears and don't want to be distracted from driving – press (2) – AKP again, gears will reset and start switching automatically.
[b]PARKING MODE:[/b]
1. Activated by pressing key (5) – ((P)).
2. After pressing the key, on the monitor instead of white «P», it will be red and the vehicle will stop.
[b]SWITCH CAMERS:[/b]
You can change cameras by pressing the (6) key - Switch cameras
GUNNER CONTROLL
[b]Main task is control:[/b] of all vehicle weapons, turret aiming, and ATGM «ATAKA-T» guidance.
[b]FCS CONTROL:[/b]
1. By default, the gun stabilizer is off. To activate it, press key (1) – Stabilizator.
2. To enable NVG (Night Vision Device), press key (2) – IR mode.
3. To enable the ballistic computer and ATGM «ATAKA-T» indicator, press key (3) – Ballistic calc.
[b]COUNTERMEASURES SYSTEM CONTROL:[/b]
4. To activate active countermeasures against Radar-guided Missiles, press key (4) – Auto-chaffs.
[b]FIRE CONTROL:[/b]
5. How to fire both 2A42: Press (space) – Fire «2A42».
6. Fire ATGM «ATAKA-T»: Press key (5) – Fire «ATAKA-T», but for the missile to fly to the target and not just straight ahead, the ballistic computer must be activated! (press key (3) – Ballistic calc).
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CREDITS
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2416132817] Modular engine controll by UranWind (OLD and small modification for my vechicle) [/url]
P.S
[b]!! DON’T REPOST THIS VEHICLE WITHOUT MY PERMISSION !![/b]
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