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[OBSOLETE] A RimWorld of Magic - Blackguard Class

Use the new version at https://steamcommunity.com/sharedfiles/filedetails/?id=2698985616

Adds the Blackguard Class: Blackguards, also referred to as antipaladins, were the quintessential champions of evil on the Rim. They led armies of dread forces such as undead, fiends, and other extra-planar beings, often in the name of the more malevolent deities.

They accomplished their goals by any means necessary, whether through subterfuge, dark magic, anarchic destruction, or overwhelming force.

Among those individuals that ventured down the road of the blackguard were many who forewent more altruistic paths. It was not uncommon for fallen paladins and disgraced rangers to seek out a new life as one of these black knights.

Due to their proficiency with shadow magic, Blackguards were often found in the service of the deity Shar.

Source: https://forgottenrealms.fandom.com/wiki/Blackguard
https://www.gmbinder.com/share/-LXm5YsYwHNGPsmFs8uo
https://www.realmshelps.net/charbuild/classes/prestige/general/blackguard.shtml

Work your pawns to death, resurrect them as shock troops, and command from the rear!

Mage: Shadow, Shield, Bestow Might, Raise Undead, Fog of Torment, Dominate
Fighter: Shroud, Wave of Fear, Spite, Move Out, Nightshade, Veil of Shadows
Learnable: Shield Other, Cantrips (Heal, etc.)

Uses Torann's new A RimWorld of Magic - Custom Class Editor Add-on.

If you have any suggestions for changes let me know; I do want to keep it at six abilities for magic and six for might though.

Update: Replaced Soul Bond with Raise Undead. Replaced Blink with Fog of Torment.

NOTE: you need to convert your undeads before they die if you want them to match your ideology; or, if you want the undead to be considered slaves, you need to enslave them before killing and raising them.

If you have ideology installed, then the Blackguard gets a slavery suppression bonus.

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