You are a criminal being transported to a penal colony on an unnamed rock on the Rim. You awaken to the sound of warning klaxons as a dying guard pulls you out of your cryptosleep casket. He gives you access to the escape pods, and you decide safety in numbers is a good idea, but there are only 5 other escape pods and there's 9 other prisoners.
The prisoners who you don't choose will die.
And if that wasn't enough, the pod's sensors tell you the remnants of the ship will land nearby bringing a horde of insectoids down on you in 200 days.
Can a bunch of criminals work together long enough to find a way off this RimWorld? Or will you choose to abandon your criminal past and start a new life out on the Rim? And if that wasn't enough, the pod's sensors tell you the remnants of the ship will land nearby bringing a horde of insectoids down on you in 200 days.
Your faction will be a New Arrivals.
Start with 6 people, chosen from 10.
Your people will be at most 42 years old.
Arrive in drop pods.
Player starting characters have a 10% chance to start with trait: Chemical fascination
Player starting characters have a 10% chance to start with trait: Bloodlust
Player starting characters have a 10% chance to start with trait: Mad surgeon
Player starting characters have a 10% chance to start with trait: Kleptomaniac
Player starting characters have a 10% chance to start with trait: Rebel
Player starting characters have a 10% chance to start with trait: Pyromaniac
Player starting characters have a 10% chance to start with trait: Cannibal
Player starting characters have a 10% chance to start with trait: Vengeful
Player starting characters have a 10% chance to start with trait: Volatile
Player starting characters have a 10% chance to start with trait: Trigger-happy
Player starting characters have a 100% chance to start with cryptosleep sickness.
Incident created:
-Infested ship crash
Start with:
-Random pet x3
-Riot shield x4
-Riot helmet x4
-Riot armor x4
-Stun baton x4
-Ship chunk x30
-Packaged survival meal x100