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Medical bed bugs

WARNING: This will cause severe flickering at various rates. Do not use if you may be susceptible to photosensitive epilepsy. Bed bugs, haha. A medical bed can revive you after you’ve died. That has some weird consequences that were clearly not considered. In the deep red bed, you will just die and oscillate extremely quickly. You can get out of that state by clicking on respawn or pressing F to leave the bed. Pause to move your pointer over the respawn button to be able to click on it. You may have to try several times until you press F or click in the right frame. Sometimes after respawning, you lose mouse look. Click to regain it. The blue bed above the water is timed to drown you and then pull you out of the water. You will be alive and well, and healing in your bed. But your death made the screen fade to black, where it will remain. You can press F to leave the bed, run around, whatever, but you won’t regain vision. You can still see the map when you press M. In creative you can teleport anywhere to trigger a fade-in. The shallow green bed is very close to the surface. When you die, your head pops above the surface for an instant. You take a very small breath and end up underwater again, dying every split second but not as rapidly as in the red bed. The primary way to unlock yourself is to press F to leave the bed. You will generally end up alive, but your screen will fade to black as with the blue bed. That can be resolved the same way. Another strange thing is that the tank is double-booked with both air and water. The air leaks out fairly quickly. Water leaks out slowly until about 80 liters below capacity. Until enough fluids have left, the pressure in this open container will hurt you. The damage is fast enough to prevent medical beds from reviving you while it lasts. If you add a different amount of water or enlarge the opening, the tank glitches out before it’s done leaking. No more water will leak out. Air will oscillate between 0 and 2000-ish every tick. (The monitor’s orange and light blue values will show the opposite at any given instant because of a tick delay in my measurement system.) There will be fairly strong suction into the container. Crush damage is much slower than usual. I don’t even know anymore. You play with one bug, you find some unrelated ones.