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RWoM Custom Class - Blue Mage

[b]Big update on 11/06, probably will cause a bunch of harmless red errors on first reload, you need to remove your Blue Mage's class with the dev action and give it back, see comments for more, comment if anything breaks.[/b] This is my first custom class I am happy enough with to release on the Workshop. Blue Mages, in the Final Fantasy series, are a kind of mage that learn spells from monsters. This is what I tried to recreate here. The Blue Mage starts with the [b]Blue Learning[/b] spell, which deals damage and applies a minor debuff against most targets, but, against specific monsters and creatures, also causes them to grant a new spell to the Blue Mage. Blue Magic spells cannot be upgraded and can only be learnt by Blue Mages, although some monsters will give you stronger versions of some spells, overwriting the weaker version. The class itself is acquired by using a directly craftable item (made at the Gemcrafting table), to ensure you can start collecting spells early in a playthrough. Monsters from several mods can drop spells; these are Rimworld of Magic, Alpha Animals, Alpha Biomes, Alpha Mythology, Witcher Monster Hunt, Biomes! Prehistoric/Caverns, Monster Hunter Rimworld, Erin's Final Fantasy Animals, D&D Menagerie, Scaled World, Race to the Rim, and Dragon's Descent. You do not need every single one of these mods for this mod to work. The specific monsters are listed on the wiki linked below, because Steam character limit. [url=https%3A%2F%2Frwom.fandom.com%2Fwiki%2FCustom_Class%3A_Blue_mage]https://rwom.fandom.com/wiki/Custom_Class:_Blue_mage[/url] A couple spells require the Blue Mage to wield a Shamshir to be cast. Shamshirs are crafted at the smithy and can be evolved into a few different versions at the small magic circle. Tips: - Depending on your modlist and starting biome, you may need to travel a lot to gather all spells. This is intended. - You can summon Poppies and Elementals with a Summoner. - You can face the Lich and Demons with a ritual at the Ritual Circle. - You can summon a Demon with an interaction between a Succubus and Warlock. - The class pairs well with a Summoner, Chaos Mage, Shaman, Warlock, or Succubus, since some of its spells can be acquired by interacting with the summons of the above. - An enchanted melee weapon applies its enchant effect on spells that shoot single-target projectiles, which massively increases the damage dealt. Special thanks to everyone involved in the creation of the required mods, Smash Phil, for figuring out a stupid bug I had, Aegael, for a custom class megapack that helped massively through reverse engineering (and great feedback), and Tynan for making a pretty neat game. [b]Known bugs and issues:[/b] - some sounds are not triggering for unknown reasons - graphics could use polish - while the spell items cannot be bought, they may randomly drop when you kill a Lich, including ones your modlist should not allow access to - Rim73 causes issues with creatures not dropping spells If there is a specific mod you want to me to add existing spells for, or if you have ideas for new spells, drop a comment.