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Ultima Faction: Goblin Tribes

Two factions based off of the goblin race from the Ultima series. This mod is designed to work with other Ultima mods, especially ARMOURY. [i][b]The Goblin race originated in now-forbidden experiments among the earliest wizards of our lands, performed shortly before the period in which magic was banned outright in Britannia. Later, in the Age of Darkness, the man-machine Exodus bred the few remaining goblins into a substantial army with which he threatened the land. After the downfall of Exodus, the goblins fled into seclusion, forming two nations, the Grey and the Green. When the Age of the Avatar began, Lord British granted clemency to all "monstrous" folk who would pledge to follow the path of Virtue and it was thus that many goblins came to be accepted as members of our society, although they continued to keep largely to themselves, and to dwell in their own enclaves. I would advise thee, though, to be wary of any goblins you might meet on the road, far from the protection of a town, as they are a violent people, and some still cling to their old practice of banditry. Taken singly, a goblin is weaker than an average human, but for this reason they frequently travel in groups.[/b][/i] Goblins from Ultima come in two varieties, green and grey skinned. They are a mix of neolithic and medieval tech, while they live in tribes they are well armed and prone to hostility. They are also fairly resistant to the cold. Mods required ============= Ultima: CORE Humanoid Alien Races Highly Recommended ================= Ultima: Armoury (Goblins will make use of it) Known compatibility issues ========================== None Please visit the Discord channel for questions and feedback. I will not promise that I will read or even see the steam comments. Thanks. RimWorlds of Ultima Discord: [url=https%3A%2F%2Fdiscord.gg%2FpgSbHce]https://discord.gg/pgSbHce[/url]