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Style Revised - Animalist

Retextures and additions to the animalist style. [b] Current Item List: [/b] [list] [*] Parka [*] Tuque [*] Tribalwear [*] Tribal Headdress [*] War Mask [*] War Veil [*] Simple Helmet [*] Flak Helmet [*] Recon Helmet [*] Marine Helmet [*] Cataphract Helmet [*] Prestige Recon Helmet [*] Prestige Marine Helmet [*] Prestige Cataphract Helmet [*] Club [*] Spear [*] Ikwa [*] Knife [*] Axe [*] Gladius [*] LongSword [*] Mace [*] Monosword [*] Stool [*] Dining Chair [*] Tables [*] Column [/list] [b] Compatibility [/b] should be save game compatible and not conflict with any other mods. Where other mods also affect the animalist style, the load order dictates which textures are used. [b] Known Issues [/b] Texture masks aren't applying to item icons, yet apply properly when worn. Not sure if this is something I've done wrong or a problem with how styles overwrite textures? [b] FAQ [/b] [b] Q: How do I acquire the Monosword? [/b] A: Yeah... I had the realisation after drawing it. At the moment it can only be obtained through changing thing style in dev mode. [b] Q: Can X texture be removed/separated? [/b] A: I understand that it's possible to create mod options so textures can be toggled, though can't say I know how. If I figure it out I'll add it, otherwise the StyleCategoryDefsAnimalist.xml in patches can be edited to remove certain textures. [b] Q: Are you going to cover other styles? [/b] A: Thats the plan! Looks like I'll be doing morbid next, then probably techist. [b] Q: Are you going to add X to this style? [/b] A: I do intend to revisit some stuff in the future. It's just, if I spend too long on this style, I'm afraid of what could awaken within me. Thanks everyone for the support and feedback.