Style Revised - Animalist
Retextures and additions to the animalist style.
[b] Current Item List: [/b]
[list]
[*] Parka
[*] Tuque
[*] Tribalwear
[*] Tribal Headdress
[*] War Mask
[*] War Veil
[*] Simple Helmet
[*] Flak Helmet
[*] Recon Helmet
[*] Marine Helmet
[*] Cataphract Helmet
[*] Prestige Recon Helmet
[*] Prestige Marine Helmet
[*] Prestige Cataphract Helmet
[*] Club
[*] Spear
[*] Ikwa
[*] Knife
[*] Axe
[*] Gladius
[*] LongSword
[*] Mace
[*] Monosword
[*] Stool
[*] Dining Chair
[*] Tables
[*] Column
[/list]
[b] Compatibility [/b]
should be save game compatible and not conflict with any other mods. Where other mods also affect the animalist style, the load order dictates which textures are used.
[b] Known Issues [/b]
Texture masks aren't applying to item icons, yet apply properly when worn. Not sure if this is something I've done wrong or a problem with how styles overwrite textures?
[b] FAQ [/b]
[b] Q: How do I acquire the Monosword? [/b]
A: Yeah... I had the realisation after drawing it. At the moment it can only be obtained through changing thing style in dev mode.
[b] Q: Can X texture be removed/separated? [/b]
A: I understand that it's possible to create mod options so textures can be toggled, though can't say I know how. If I figure it out I'll add it, otherwise the StyleCategoryDefsAnimalist.xml in patches can be edited to remove certain textures.
[b] Q: Are you going to cover other styles? [/b]
A: Thats the plan! Looks like I'll be doing morbid next, then probably techist.
[b] Q: Are you going to add X to this style? [/b]
A: I do intend to revisit some stuff in the future. It's just, if I spend too long on this style, I'm afraid of what could awaken within me.
Thanks everyone for the support and feedback.