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Necromancer

Necromancer save designed to allow for multiple minions also set up to constantly assault you forcing a more aggressive play style, also bumps up mana regen and magically gifted pawns are 33% of all pawns Your faction will be a New Arrivals. Start with 1 people, chosen from 5. Player starting characters have a 100% chance to start with trait: Necromancer All characters have a 33% chance to start with trait: Magically gifted All characters have a 100% chance to start with trait: Psychopath All characters have a 100% chance to start with trait: Undergrounder All characters have a 100% chance to start with trait: Fast learner Start with research: Transport pod Start with research: Battery Start with research: Solar panel Start with research: Multi-analyzer Incident created: -Enemy raid Every 5 days -Trader caravan arrival Every 3.1 days -Wanderer join Every 10 days -Elemental assault Every 17.7708 days Incident(s) disabled: -Flu -Plague -Malaria -Sleeping sickness -Fibrous mechanites -Sensory mechanites -Gut worms -Muscle parasites -Mana drain Permanent game condition(s): -Mana surge: The planet's celestial alignment is causing a surge in mana. All creatures attuned with magical powers will gain mana at an increased rate. Start with: -Silver x3200 -Packaged survival meal x200 -Medicine x40 -Component x125 -Pump shotgun -Manaweave Robes of the Archmage -Torn Script: Hemomancy x2 -Torn Script: Necromancy x3 -Random pet x1 -Steel x1000 -Wood x300 Map is scattered with: -Ship chunk x3 -Steel x720 -Packaged survival meal x7