Necromancer save designed to allow for multiple minions also set up to constantly assault you forcing a more aggressive play style, also bumps up mana regen and magically gifted pawns are 33% of all pawns
Your faction will be a New Arrivals.
Start with 1 people, chosen from 5.
Player starting characters have a 100% chance to start with trait: Necromancer
All characters have a 33% chance to start with trait: Magically gifted
All characters have a 100% chance to start with trait: Psychopath
All characters have a 100% chance to start with trait: Undergrounder
All characters have a 100% chance to start with trait: Fast learner
Start with research: Transport pod
Start with research: Battery
Start with research: Solar panel
Start with research: Multi-analyzer
Incident created:
-Enemy raid Every 5 days
-Trader caravan arrival Every 3.1 days
-Wanderer join Every 10 days
-Elemental assault Every 17.7708 days
Incident(s) disabled:
-Flu
-Plague
-Malaria
-Sleeping sickness
-Fibrous mechanites
-Sensory mechanites
-Gut worms
-Muscle parasites
-Mana drain
Permanent game condition(s):
-Mana surge: The planet's celestial alignment is causing a surge in mana. All creatures attuned with magical powers will gain mana at an increased rate.
Start with:
-Silver x3200
-Packaged survival meal x200
-Medicine x40
-Component x125
-Pump shotgun
-Manaweave Robes of the Archmage
-Torn Script: Hemomancy x2
-Torn Script: Necromancy x3
-Random pet x1
-Steel x1000
-Wood x300
Map is scattered with:
-Ship chunk x3
-Steel x720
-Packaged survival meal x7