It always bothered me that smoking 1 joint in Rimworld was the consciousness equivalent of about 3 beers, and potentially lethal, so i decided to tweak smokeleaf stats to better reflect reality.
- Modifies smokeleaf high to have stages similar to alcohol
- Makes smokeleaf less addictive (on par with beer) and addiction withdrawal less severe (-10 mood instead of -20).
- Tolerance grows a little faster than vanilla.
- Tolerance drops at the same rate as vanilla.
- Carcinoma occurs has about 25% longer mean time to happen.
- Asthma rates are same as vanilla.
Currently, each joint gives 25% of the "stoned on smokeleaf" Hediff (a single joint IRL is usually enough to get comfortably stoned).
I am experimenting with adding a "greened out" level akin to beer's "hammered" that will cause a pawn to pass out, but I haven't been satisfied with the results yet. I would likely want to add a bit of a "greenover" effect as well. Please mention in the comments if this interests you.
Stage 1: Buzzed (0-20%)
+15% Hunger growth
-10% pain
-5% consciousness
-5% moving
Stage 2: high (20-60%)
+25% hunger growth
-20% pain
-10% consciousness
-10% moving
Stage 3: stoned (60+%)
+40% hunger growth
-25% pain
-20% consciousness
-10% moving
Patch Notes:
1.2: (Jan 26, 2026) Reworked some levels in interest of balance. Added support in about.xml for Rimworld 1.4-1.6
1.1: (Sep 24, 2021) This mod now uses an xpath patch instead of replacing the entire smokeleaf def, so it should play nice with mods that also modify smokeleaf
1.0: (Sep 9, 2021) Initial release