Doors flung open in the middle of the night along thundering shouts and stomping boots, five citizens of a prospering kingdom exiled with only a few hours to prepare.
Your faction will be a New Tribe.
Start with 5 people, chosen from 8.
The stat "research speed" will be universally multiplied by 10%.
The stat "construction speed" will be universally multiplied by 0.1%.
The stat "plant work speed" will be universally multiplied by 40%.
The stat "butchery speed" will be universally multiplied by 85%.
The stat "Insulation - Cold - Material effect multiplier" will be universally multiplied by 60%.
The stat "Insulation - Heat - Material effect multiplier" will be universally multiplied by 60%.
The stat "mining speed" will be universally multiplied by 2%.
The stat "beauty" will be universally multiplied by 130%.
The stat "plant harvest yield" will be universally multiplied by 200%.
The stat "door opening speed" will be universally multiplied by 150%.
The stat "mining yield" will be universally multiplied by 125%.
The stat "smoothing speed" will be universally multiplied by 80%.
The stat "global learning factor" will be universally multiplied by 25%.
The stat "construct success chance" will be universally multiplied by 175%.
The stat "mental break threshold" will be universally multiplied by 65%.
The stat "work to build" will be universally multiplied by 600%.
The stat "max hit points" will be universally multiplied by 55%.
The stat "shooting accuracy" will be universally multiplied by 75%.
The stat "move speed" will be universally multiplied by 85%.
The stat "recreation power" will be universally multiplied by 135%.
The stat "cleanliness" will be universally multiplied by 125%.
The stat "immunity gain speed factor" will be universally multiplied by 105%.
The stat "shooting accuracy" will be universally multiplied by 150%.
The stat "minimum handling skill" will be universally multiplied by 135%.
The stat "Minimum comfortable temperature" will be universally multiplied by 95%.
The stat "market value" will be universally multiplied by 600%.
The stat "melee damage multiplier" will be universally multiplied by 65%.
The stat "damage multiplier" will be universally multiplied by 75%.
The stat "stonecutting speed" will be universally multiplied by 50%.
The stat "hacking speed" will be universally multiplied by 50%.
The stat "drug synthesis speed" will be universally multiplied by 25%.
The stat "injury healing factor" will be universally multiplied by 75%.
Incident(s) disabled:
-Ship chunk drop
-Orbital trader arrival
-Fibrous mechanites
-Sensory mechanites
-Ship part crash (defoliator)
-Ship part crash (psychic)
-Resource pod crash
Permanent game condition(s):
-Climate cycle: A multi-year climate cycle due to an elliptical orbit.