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Realistic Scenario

Doors flung open in the middle of the night along thundering shouts and stomping boots, five citizens of a prospering kingdom exiled with only a few hours to prepare. Your faction will be a New Tribe. Start with 5 people, chosen from 8. The stat "research speed" will be universally multiplied by 10%. The stat "construction speed" will be universally multiplied by 0.1%. The stat "plant work speed" will be universally multiplied by 40%. The stat "butchery speed" will be universally multiplied by 85%. The stat "Insulation - Cold - Material effect multiplier" will be universally multiplied by 60%. The stat "Insulation - Heat - Material effect multiplier" will be universally multiplied by 60%. The stat "mining speed" will be universally multiplied by 2%. The stat "beauty" will be universally multiplied by 130%. The stat "plant harvest yield" will be universally multiplied by 200%. The stat "door opening speed" will be universally multiplied by 150%. The stat "mining yield" will be universally multiplied by 125%. The stat "smoothing speed" will be universally multiplied by 80%. The stat "global learning factor" will be universally multiplied by 25%. The stat "construct success chance" will be universally multiplied by 175%. The stat "mental break threshold" will be universally multiplied by 65%. The stat "work to build" will be universally multiplied by 600%. The stat "max hit points" will be universally multiplied by 55%. The stat "shooting accuracy" will be universally multiplied by 75%. The stat "move speed" will be universally multiplied by 85%. The stat "recreation power" will be universally multiplied by 135%. The stat "cleanliness" will be universally multiplied by 125%. The stat "immunity gain speed factor" will be universally multiplied by 105%. The stat "shooting accuracy" will be universally multiplied by 150%. The stat "minimum handling skill" will be universally multiplied by 135%. The stat "Minimum comfortable temperature" will be universally multiplied by 95%. The stat "market value" will be universally multiplied by 600%. The stat "melee damage multiplier" will be universally multiplied by 65%. The stat "damage multiplier" will be universally multiplied by 75%. The stat "stonecutting speed" will be universally multiplied by 50%. The stat "hacking speed" will be universally multiplied by 50%. The stat "drug synthesis speed" will be universally multiplied by 25%. The stat "injury healing factor" will be universally multiplied by 75%. Incident(s) disabled: -Ship chunk drop -Orbital trader arrival -Fibrous mechanites -Sensory mechanites -Ship part crash (defoliator) -Ship part crash (psychic) -Resource pod crash Permanent game condition(s): -Climate cycle: A multi-year climate cycle due to an elliptical orbit.