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[DISCONTINUED, I gave up] Medieval Overhaul Adjustments

Various tweaks to Medieval Overhaul, currently consisting of: Foods: - resized presser, drying rack and stewpot to 1x1 because really didn't like how much space they took up - remade dried meat, smoked meat and sausages into meat type ingredients - fixed the absurd cheese pressing yield - adjusted grilled sausages meal nutrition to 0.72 and made nutrition ratio to come out like other meals - wine isn't deadly anymore Plants: - rewrote some of the new vegetable's and trees nutrition values and harvest yields to be less confusing - trees survive winter now Animals: - added milk to sheep because why not Research: - grouped melee weapons from 6 to 3 research branches Furniture: - changed candles (not candlestands) to cost less and work like glowpods because refuelables are to be kept to a minimum in this game due to job updating crappyness - storage categories for special storage items are enabled by default now - added linkables to vanilla and VFE Vikings beds COMPATIBILITY: - patch to convert Royalty empire to work like an MO faction (disabled if Ogam's mod is present) - added textures of dark and ancient forest for World Map Beautification - MorrowRim - Trolls spawn in dark and ancient forest - HC_Creatures_1 spawn in dark and ancient forest - Insect Husbandry insects spawn in dark and ancient forest - Erin's Birds spawn in new biomes *multiple patches provided by Delta and Quae