[DISCONTINUED, I gave up] Medieval Overhaul Adjustments
Various tweaks to Medieval Overhaul, currently consisting of:
Foods:
- resized presser, drying rack and stewpot to 1x1 because really didn't like how much space they took up
- remade dried meat, smoked meat and sausages into meat type ingredients
- fixed the absurd cheese pressing yield
- adjusted grilled sausages meal nutrition to 0.72 and made nutrition ratio to come out like other meals
- wine isn't deadly anymore
Plants:
- rewrote some of the new vegetable's and trees nutrition values and harvest yields to be less confusing
- trees survive winter now
Animals:
- added milk to sheep because why not
Research:
- grouped melee weapons from 6 to 3 research branches
Furniture:
- changed candles (not candlestands) to cost less and work like glowpods because refuelables are to be kept to a minimum in this game due to job updating crappyness
- storage categories for special storage items are enabled by default now
- added linkables to vanilla and VFE Vikings beds
COMPATIBILITY:
- patch to convert Royalty empire to work like an MO faction (disabled if Ogam's mod is present)
- added textures of dark and ancient forest for World Map Beautification
- MorrowRim - Trolls spawn in dark and ancient forest
- HC_Creatures_1 spawn in dark and ancient forest
- Insect Husbandry insects spawn in dark and ancient forest
- Erin's Birds spawn in new biomes
*multiple patches provided by Delta and Quae