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Cardamine

1.3.3117 "Cardamine... cardamine everyone wants cardamine!" (Multiple, unattributed sources.) Imports Cardamine to Rimworld - the potent euphoric stimulant from the 2003 Microsoft/Digital Anvil game Freelancer. New Crop - Raw Cardamine: A tall, orange, dusty grass originally discovered on the planet Malta. A difficult crop to grow due to its thin, sharp edges. New Item - Cardamine Canisters: The distilled extract rendered down for human (or non-human) use in small airtight canisters for ease of use and transportation. A potent stimulant that provides great benefits to users and is highly desirable in most markets. Genetic alterations caused by short-term inhalation can lead to quick dependency. Inhale at your own risk. Boosts Consciousness +10% Boosts Movement by +5% Maxes pain % to 90% Mod should be 100% compatible with most if not all other mods, no dependencies. Feel free to post any issues in the comments. I'll also accept silly Freelancer references in the comments as well. ================ Changelog: ================ 1.3.3117 (9/20/21) ================ Initial ================ Tweak to tolerance hediff value to better reflect description of the body barely if at all developing a tolerance to the drug. ================ Update on 7/23/2025 11:56:28 PM. Updated to Rimworld Version 1.6 for 1.5 and before: CausesNeed for 1.6 on: ChemicalNeed Adjusted CausesNeed to Chemical Need per [url=https%3A%2F%2Fdocs.google.com%2Fdocument%2Fd%2Fe%2F2PACX-1vRCjqVtPQDFGu4POiKTUd_8o3U2Asdhx99SOvcgU66ABdYtk3Cgndd53yJ6BC4tZX530pp_m6lf4Z9P%2Fpub]https://docs.google.com/document/d/e/2PACX-1vRCjqVtPQDFGu4POiKTUd_8o3U2Asdhx99SOvcgU66ABdYtk3Cgndd53yJ6BC4tZX530pp_m6lf4Z9P/pub[/url]