Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Cardamine

1.3.3117
"Cardamine... cardamine everyone wants cardamine!" (Multiple, unattributed sources.)

Imports Cardamine to Rimworld - the potent euphoric stimulant from the 2003 Microsoft/Digital Anvil game Freelancer.

New Crop - Raw Cardamine: A tall, orange, dusty grass originally discovered on the planet Malta. A difficult crop to grow due to its thin, sharp edges.

New Item - Cardamine Canisters: The distilled extract rendered down for human (or non-human) use in small airtight canisters for ease of use and transportation. A potent stimulant that provides great benefits to users and is highly desirable in most markets. Genetic alterations caused by short-term inhalation can lead to quick dependency. Inhale at your own risk.

Boosts Consciousness +10%
Boosts Movement by +5%
Maxes pain % to 90%

Mod should be 100% compatible with most if not all other mods, no dependencies. Feel free to post any issues in the comments.

I'll also accept silly Freelancer references in the comments as well.

================
Changelog:
================
1.3.3117 (9/20/21)
================
Initial
================
Tweak to tolerance hediff value to better reflect description of the body barely if at all developing a tolerance to the drug.
================
Update on 7/23/2025 11:56:28 PM.
Updated to Rimworld Version 1.6

for 1.5 and before:
CausesNeed

for 1.6 on:
ChemicalNeed

Adjusted CausesNeed to Chemical Need per
https://docs.google.com/document/d/e/2PACX-1vRCjqVtPQDFGu4POiKTUd_8o3U2Asdhx99SOvcgU66ABdYtk3Cgndd53yJ6BC4tZX530pp_m6lf4Z9P/pub

Рейтинг

Войдите, чтобы голосовать.
🏅 Нет оценок

Базовые теги:

Загрузить 409.5 KB