[Dev version]
Please submit all bugs and errors to the github: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FD4rkstalker%2FAndroids-2.0]https://github.com/D4rkstalker/Androids-2.0[/url]
Includes:
-Bugs
-Errors
-Placeholders
A rewrite of the classic androids mod, using biotech and VRE Androids instead of HAR.
Current features:
Droids
Droids are Tier 0 colonists. They are more flexible than mechanoids, being able to perform most work types, but comes with a workspeed penalty. They come with a rechargeable battery and built in neutromine regeneration
Basic
A cheap and easily accessible robotic colonist, decently skilled for most work types, but has slow labor speed
[list]
[*] Skill 8 for all stats
[*] 60% workspeed
[/list]
Advanced
A more advanced Tier 1 robotic colonist, higher skill levels and faster labor speed than the basic variant
[list]
[*] Skill 10 for all stats
[*] 80% workspeed
[*] Requires [i]Basic Mechtech[/i]
[/list]
Battle droids
Combat specialized droids
[list]
[*] Line: A battle droid used as cheap front line fighters.
[*] Skirmisher: A battle droid specialized in hit and run tactics.
[*] Juggernaut: A heavily armored battle droid designed to smash through enemy lines.
[*] Requires [i]Basic Mechtech[/i]
[/list]
[b]Note: droid textures are not done yet, placeholders from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2902258418]https://steamcommunity.com/sharedfiles/filedetails/?id=2902258418[/url]. Droids are perfectly functional without it, they will simply appear as normal humans[/b]
Synthetics
Synthetics are Tier 3 colonists, with access to powerful hardware options. While expensive, they have a significantly higher performance ceiling compared to androids and regular colonists
Requires [i]High Mechtech[/i]
Synthesis Pod
Turn your weak fleshy colonists into powerful machines with the certainty of plasteel. Also allows swapping of races with HAR installed.
Requires [i]Ultra Mechtech[/i]
Hardware 'Genes'
Unlike subroutines, Hardware doesn't impact efficiency, instead requiring an upfront cost when printing the robot
[list]
[*] Power: A set of hardware related to rechargeable robots
[*] Work: Specialized hardware tweaks for specific work types
[*] Stat: A set of hardware that improves various other stats
[/list]
Rechargeable robots
Added a set of hardware components that enables robots to recharge at an assigned android stand. Enabled by default for all droids.
Changes to VRE:Androids
-Androids are moved to Tier 2, locked behind [i]Standard Mechtech[/i]
-Androids now die when they are killed (Androids wont continue to be alive when their torso is at 0 health)
-Androids are now psylinkable
-Androids won't enter reformatting mode while drafted
-Androids at zero free memory will incur a consciousness penalty
-Memory reformatting state can be cancelled at any time, with a penalty
-Android stands now doubles as rechargers
CE compatible
[WIP]
-Repair Gantry building: Used to repair damage and replace minor missing parts like fingers & toes
Dev plan: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftrello.com%2Fb%2FmjHG3xcx%2Fandroids2]https://trello.com/b/mjHG3xcx/androids2[/url]
Credits
-New Droid fab texture by Xercaine