Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Androids 2.0 [WIP]

[Dev version] Please submit all bugs and errors to the github: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FD4rkstalker%2FAndroids-2.0]https://github.com/D4rkstalker/Androids-2.0[/url] Includes: -Bugs -Errors -Placeholders A rewrite of the classic androids mod, using biotech and VRE Androids instead of HAR. Current features: Droids Droids are Tier 0 colonists. They are more flexible than mechanoids, being able to perform most work types, but comes with a workspeed penalty. They come with a rechargeable battery and built in neutromine regeneration Basic A cheap and easily accessible robotic colonist, decently skilled for most work types, but has slow labor speed [list] [*] Skill 8 for all stats [*] 60% workspeed [/list] Advanced A more advanced Tier 1 robotic colonist, higher skill levels and faster labor speed than the basic variant [list] [*] Skill 10 for all stats [*] 80% workspeed [*] Requires [i]Basic Mechtech[/i] [/list] Battle droids Combat specialized droids [list] [*] Line: A battle droid used as cheap front line fighters. [*] Skirmisher: A battle droid specialized in hit and run tactics. [*] Juggernaut: A heavily armored battle droid designed to smash through enemy lines. [*] Requires [i]Basic Mechtech[/i] [/list] [b]Note: droid textures are not done yet, placeholders from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2902258418]https://steamcommunity.com/sharedfiles/filedetails/?id=2902258418[/url]. Droids are perfectly functional without it, they will simply appear as normal humans[/b] Synthetics Synthetics are Tier 3 colonists, with access to powerful hardware options. While expensive, they have a significantly higher performance ceiling compared to androids and regular colonists Requires [i]High Mechtech[/i] Synthesis Pod Turn your weak fleshy colonists into powerful machines with the certainty of plasteel. Also allows swapping of races with HAR installed. Requires [i]Ultra Mechtech[/i] Hardware 'Genes' Unlike subroutines, Hardware doesn't impact efficiency, instead requiring an upfront cost when printing the robot [list] [*] Power: A set of hardware related to rechargeable robots [*] Work: Specialized hardware tweaks for specific work types [*] Stat: A set of hardware that improves various other stats [/list] Rechargeable robots Added a set of hardware components that enables robots to recharge at an assigned android stand. Enabled by default for all droids. Changes to VRE:Androids -Androids are moved to Tier 2, locked behind [i]Standard Mechtech[/i] -Androids now die when they are killed (Androids wont continue to be alive when their torso is at 0 health) -Androids are now psylinkable -Androids won't enter reformatting mode while drafted -Androids at zero free memory will incur a consciousness penalty -Memory reformatting state can be cancelled at any time, with a penalty -Android stands now doubles as rechargers CE compatible [WIP] -Repair Gantry building: Used to repair damage and replace minor missing parts like fingers & toes Dev plan: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftrello.com%2Fb%2FmjHG3xcx%2Fandroids2]https://trello.com/b/mjHG3xcx/androids2[/url] Credits -New Droid fab texture by Xercaine