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Backup Generators (Continued)

[img]https://img.litet.net/logos/Info.png[/img] Update of DamnationLtds mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1542909561]https://steamcommunity.com/sharedfiles/filedetails/?id=1542909561[/url] - Added support for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2574489704]Simple FX: Smoke[/url] [img]https://img.litet.net/logos/Notice.png[/img] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fh5TY6DA][img]https://img.litet.net/logos/Discord.png[/img][/url][discord.gg] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Femipa606%2FBackupGenerators][img]https://img.litet.net/logos/Github.png[/img][/url][github.com] [img]https://img.litet.net/logos/SafeToAdd.png[/img] [img]https://img.litet.net/logos/RemoveMayWork.png[/img] [img]https://img.litet.net/logos/OriginalDescription.png[/img] Backup generators provide a stopgap to prevent black/brownouts when battery reserves are depleted. NB: 1.0 version bundles Harmony 1.2; 1.1 version bundles Harmony 2 Features * Generators start producing power when connected reserves are critically low (= 200 Wd) and stop when reserves exceed 1000 Wd or their power is flicked off/on * Brand new art! Uranium version! Thanks, Xsile! * Configurable low and high reserve values in mod settings. Thanks, Herbiems89! Specifics * Each generator type should appear in the Power category when the research requirements are fulfilled * Generators consume some fuel even when idling, although less than power-producing Vanilla fueled generators Wood: * 1200W * 75 capacity * 5 days active * 2 quadrums 7 days idle * Electricity, Batteries to unlock * 150 Steel, 6 Component, 2500 work to build Chemfuel: * 2100W * 75 capacity * 7 1/2 days active * 1 year 2 quadrums idle * Refining, Microelectronics Basics to unlock * 200 Steel, 8 Component, 2500 work to build Mobile Chemfuel: * 900W * 20 capacity * 1 1/3 days active * 12 1/2 days idle * Refining, Microelectronics Basics to unlock * 80 Steel, 4 Component, 1000 work to build Uranium: * 4000W * 1 capacity * 10 days active * 2 years idle * MultiAnalyzer and Fabrication to unlock * 250 Plasteel, 150 Steel, 10 Component, 10 Uranium, 12000 work to build Mobile Uranium: * 1800W * 1 capacity * 5 days active * 1 year idle * MultiAnalyzer and Fabrication to unlock * 80 Plasteel, 60 Steel, 6 Component, 5 Uranium, 7500 work to build Feedback Welcome Let us know if there are bugs, balance issues, or features you'd like to see! Change Log 2020/02/29, 1.7.0: Release 1.1 support! * Thanks to pardeike's gist on GH! * Bug fix: Minified mobile uranium generator no longer breaks on game load (thanks Senacharim!) ------------------------------------------------------------------------------------------- 2018/10/19, 1.6.0: Release 1.0 support! ------------------------------------------------------------------------------------------- 2018/10/19, 1.5.1: Requires work to build! * Final planned B19 release; sets reasonable work requirements for all generator types (see above!) ------------------------------------------------------------------------------------------- 2018/09/07, 1.5.0: B19 support! * So many broken defs! Thanks for your support and patience! ------------------------------------------------------------------------------------------- 2018/03/21, 1.4.1: Mod showcase video link, tuning * Thanks to Fistandantillus7 for the research balancing! * Lowered uranium build costs * Documentation FINALLY shored up to be accurate *ashamed lemur* * Reversed this change log ------------------------------------------------------------------------------------------- 2018/03/21, 1.4.0: B18 support, HugsLib added for configurable settings * Special thanks to Herbiems89 for these updates! ------------------------------------------------------------------------------------------- 2018/03/20, 1.4: B18 Support and Settings * Adds support for B18 * Low and High Power Thresholds can now be configured via ingame Mod Settings Menu ------------------------------------------------------------------------------------------- 2017/08/01, 1.3.1: Generators work without batteries! * Also, TL;DR documentation ------------------------------------------------------------------------------------------- 2017/07/30, 1.3: Updated size/graphics and tuning * Thanks to Xsile for new graphics and adjustments! ------------------------------------------------------------------------------------------- 2017/07/14, 1.2.2: A17 support * Thanks to ProximityMicrowave for beating me to the punch! ------------------------------------------------------------------------------------------- 2017/04/08, 1.2.1: Behavior additions * Generators can now be minified, i.e. installed/uninstalled * Since they generate some amount of heat, the heater hinting shows when placing generators * Documentation flub on 1.2 Roadmap * Animations! * Size and orientation changes, TBD * Other options? License Please feel free to pull this apart and make any derivative work you like as long as it's not a straight copy to claim this work as your own. Attribution is not required but is always appreciated. [img]https://img.litet.net/logos/ReportingIssues.png[/img] [list] [*] See if the the error persists if you just have this mod and its requirements active. [*] If not, try adding your other mods until it happens again. [*] Always post your log using the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404]Log Uploader[/url] [*] For best support, please use the Discord-channel for error-reporting. [*] Do not report errors by making a discussion-thread, I get no notification of that. [*] If you have the solution for a problem, please post it to the GitHub repository. [*] Use [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FRimSort%2FRimSort%2Freleases%2Flatest]RimSort[/url][github.com] to sort your mods [/list] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2567443348][img]https://img.shields.io/github/v/release/emipa606/BackupGenerators?label=latest%20version&style=plastic&color=9f1111&labelColor=black[/img][/url] | tags: fuel generators