Update of DamnationLtds mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1542909561
- Added support for Simple FX: Smoke



Backup generators provide a stopgap to prevent black/brownouts when battery reserves are depleted.
NB: 1.0 version bundles Harmony 1.2; 1.1 version bundles Harmony 2
Features
- Generators start producing power when connected reserves are critically low (= 200 Wd) and stop when reserves exceed 1000 Wd or their power is flicked off/on
- Brand new art! Uranium version! Thanks, Xsile!
- Configurable low and high reserve values in mod settings. Thanks, Herbiems89!
Specifics
- Each generator type should appear in the Power category when the research requirements are fulfilled
- Generators consume some fuel even when idling, although less than power-producing Vanilla fueled generators
Wood:
- 1200W
- 75 capacity
- 5 days active
- 2 quadrums 7 days idle
- Electricity, Batteries to unlock
- 150 Steel, 6 Component, 2500 work to build
Chemfuel:
- 2100W
- 75 capacity
- 7 1/2 days active
- 1 year 2 quadrums idle
- Refining, Microelectronics Basics to unlock
- 200 Steel, 8 Component, 2500 work to build
Mobile Chemfuel:
- 900W
- 20 capacity
- 1 1/3 days active
- 12 1/2 days idle
- Refining, Microelectronics Basics to unlock
- 80 Steel, 4 Component, 1000 work to build
Uranium:
- 4000W
- 1 capacity
- 10 days active
- 2 years idle
- MultiAnalyzer and Fabrication to unlock
- 250 Plasteel, 150 Steel, 10 Component, 10 Uranium, 12000 work to build
Mobile Uranium:
- 1800W
- 1 capacity
- 5 days active
- 1 year idle
- MultiAnalyzer and Fabrication to unlock
- 80 Plasteel, 60 Steel, 6 Component, 5 Uranium, 7500 work to build
Feedback Welcome
Let us know if there are bugs, balance issues, or features you'd like to see!
Change Log
2020/02/29, 1.7.0: Release 1.1 support!
- Thanks to pardeike's gist on GH!
- Bug fix: Minified mobile uranium generator no longer breaks on game load (thanks Senacharim!)
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2018/10/19, 1.6.0: Release 1.0 support!
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2018/10/19, 1.5.1: Requires work to build!
- Final planned B19 release; sets reasonable work requirements for all generator types (see above!)
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2018/09/07, 1.5.0: B19 support!
- So many broken defs! Thanks for your support and patience!
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2018/03/21, 1.4.1: Mod showcase video link, tuning
- Thanks to Fistandantillus7 for the research balancing!
- Lowered uranium build costs
- Documentation FINALLY shored up to be accurate *ashamed lemur*
- Reversed this change log
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2018/03/21, 1.4.0: B18 support, HugsLib added for configurable settings
- Special thanks to Herbiems89 for these updates!
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2018/03/20, 1.4: B18 Support and Settings
- Adds support for B18
- Low and High Power Thresholds can now be configured via ingame Mod Settings Menu
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2017/08/01, 1.3.1: Generators work without batteries!
- Also, TL;DR documentation
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2017/07/30, 1.3: Updated size/graphics and tuning
- Thanks to Xsile for new graphics and adjustments!
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2017/07/14, 1.2.2: A17 support
- Thanks to ProximityMicrowave for beating me to the punch!
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2017/04/08, 1.2.1: Behavior additions
- Generators can now be minified, i.e. installed/uninstalled
- Since they generate some amount of heat, the heater hinting shows when placing generators
- Documentation flub on 1.2
Roadmap
- Animations!
- Size and orientation changes, TBD
- Other options?
License
Please feel free to pull this apart and make any derivative work you like as long as it's not a straight copy to claim this work as your own. Attribution is not required but is always appreciated.

- See if the the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
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