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Drugged out Psychopaths, Psycotic and happy.

5 Psychopaths drugged out of their minds and completely content with their current lives have escaped from a mental facility on this planet before departing the ward they stole Solar panels off the roof and the generators, took off in a ship and were immediately shot down after raiding the galley, armory, and supply closet aboard the ship, luckily they escaped in the escape pods. Now their presumed dead, and only have what they could grab while departing the ship. Your faction will be a New Arrivals. Start with 5 people, chosen from 10. Your people will be between 20 and 30 years old. Arrive in drop pods. Player starting characters have a 100% chance to start with trait: Psychopath Player starting characters have a 100% chance to start with trait: Sanguine Player starting characters have a 59% chance to start with trait: Chemical interest Player starting characters have a 26% chance to start with penoxycyline. Player starting characters have a 40% chance to start with high on yayo. Player starting characters have a 37% chance to start with ambrosia warmth. Player starting characters have a 35% chance to start with high on flake. Player starting characters have a 90% chance to start with stoned on smokeleaf. Player starting characters have a 30% chance to start with high on psychite tea. Start with research: Drug production The stat "negotiation ability" will be universally multiplied by 500%. The stat "trade price improvement" will be universally multiplied by 500%. The stat "drug sell price improvement" will be universally multiplied by 500%. Start with: -Solar generator x5 -Wood x500 -Silver x2500 -Packaged survival meal x75 -Medicine x40 -Chain shotgun x2 -Pump shotgun x3 -Plasteel longsword x5 -Steel x1620