Death Rattle Continued [1.2+]
Github: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fkittycat2002%2FDeath-Rattle-Continued]https://github.com/kittycat2002/Death-Rattle-Continued[/url]
Original mods can be found at
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2013400235]https://steamcommunity.com/sharedfiles/filedetails/?id=2013400235[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2013401375]https://steamcommunity.com/sharedfiles/filedetails/?id=2013401375[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2206107940]https://steamcommunity.com/sharedfiles/filedetails/?id=2206107940[/url]
Works well with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2937012139]Life Support[/url]
This mod makes it so that people will no longer instantly die when their vital capacities reach zero. If one of your colonists has their liver destroyed by a charge lance, for instance, they will become severely ill and you will have a short window to get them a new liver before they die.
The time scales in this mod are not entirely realistic, because Rimworld's time scale makes it effectively impossible for a colonist to receive life-saving care in a realistic amount of time. Colonists move too slowly, and days pass too quickly, so the numbers have been fudged to make it difficult, but possible, to save someone if you have a donor organ on hand.
Be warned: Just because they survive, doesn't mean they won't suffer permanent brain injury as a result of their near-death experience.
Now incorporates the functionality of Death Rattle Comatose into the main mod. Also adjusted the severity of acute liver failure and the threshold before brain damage begins to occur, which allows more time to react to the injury.
It should be compatible with everything. Just try it, and let me know if it doesn't work, so I can fix it.
Includes a patch for EPOE: Forked so that the Neuro-Cure can be used to repair Brain Damage.
Also compatible with BioTech