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Witcher Trials Apothecary Patch (Re-Upload)

Load after Witcher Trials and Apothecary mods. This is a Re-Upload of the original mod by Darkstar (madd_mugsy). Seeing as this mod hasn't been updated since v1.1, and I updated/tweaked it for personal use... I was asked to upload it. If Darkstar Comes back I'll remove this upload on his demand. This is a modified version of the original, and is intended for use with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2265152803&searchtext=apothecary+rebalance][KYD]Apothecary-Rebalanced[/url], but will work perfectly fine with the original [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2195469123&searchtext=apothecary+rebalance]Apothecary(continued)[/url] my Mlie, but the recipes for the witcher Brews will not use any powders or oils with this patch. Personally I use this Load-order: -Apothecary(Continued) by Mlie -[KYD]Apothecary by Kayedon (ignore version error, works perfectly fine in 1.3, but is not required to work) -Witcher Trials(Continued) by Mlie -Witcher Trial Apothecary Patch (Re-Upload) [u][b]Disclaimer![/b][/u] Again, the recipes were not designed by me but by the original author, using herbs and ingredients of the Apothecary mod... my changes to it were minor, and designed to work with Kayedon's Apothecary rather than the original. Credit goes to all persons involved, except me :) If Somehow I've broken any user agreements or whatever nuance escaped my notice, this is my first time uploading the work of someone else. I do it solely as a service to the community, and have no personal gain in this whatsoever. A polite explanation goes further then a fanatical lashing, in my opinion. [u][b]Original Description[/b][/u] Makes Witcher brews use ingredients from Apothecary instead of chemfuel and other industrial ingredients. Useful for medieval playthroughs. This is a work in progress, and is likely still unbalanced. Ingredient and table changes are indicated in the mod image. Lots of coarse rock salt because I find myself having a ton of it after doing a bit of mining anyway :p I tried to follow the tech tree set out in Apothecary, which has simpler herbs first and toxic things like belladonna towards the end, so the each recipe will require more research than the one before it, along with more time to create the prerequisite materials. Values of the three brews have also been decreased to $100, though they're not tradeable in any case. Recent update adds a few ingredients from the Social Supplements and Medical Supplements mods if you have them installed, but they're not a requirement. Please feel free to suggest changes!