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WNMHediffs

Well now, this isn't going to be updated often. May as well explain the story. I wanted to implement a filthspawner for the Bionics mod I made a while ago, but couldn't due to IDE's being absolute garbage on linux. Some very awesome mod devs told me its a bit easier now and after I got the project setup it was time to do some code. First things first was to just try taking the MoHAR filther and try to make lightweight. I was doing stupid ♥♥♥♥ and it was only until i realized nothing is working is when I absolutely ditched monodev as a quick code looking application. It still toke a while to make it work cause my brain is literally smooth, and does not work at all. Like I spent all night before collapsing in a manic state from "Human, I Remember you're..." videos. Which comes to right now: [b]Filthspawner[/b] [b]WNM_Hediffs.HediffCompProperties_FilthSpawner[/b] Simple as it gets, you just type specify your filthdef Min & Max intervals and your colonist is now pooping spahgetti. Example: <li Class="WNM_Hediffs.HediffCompProperties_FilthSpawner"> <filthDef>TentacleFluid</filthDef> <MinTicksBetweenSprays>600</MinTicksBetweenSprays> <MaxTicksBetweenSprays>1200</MaxTicksBetweenSprays> </li> Do what you want with this information.