Well now, this isn't going to be updated often.
May as well explain the story.
I wanted to implement a filthspawner for the Bionics mod I made a while ago, but couldn't due to IDE's being absolute garbage on linux. Some very awesome mod devs told me its a bit easier now and after I got the project setup it was time to do some code.
First things first was to just try taking the MoHAR filther and try to make lightweight.
I was doing stupid ♥♥♥♥ and it was only until i realized nothing is working is when I absolutely ditched monodev as a quick code looking application.
It still toke a while to make it work cause my brain is literally smooth, and does not work at all.
Like I spent all night before collapsing in a manic state from "Human, I Remember you're..." videos.
Which comes to right now:
[b]Filthspawner[/b]
[b]WNM_Hediffs.HediffCompProperties_FilthSpawner[/b]
Simple as it gets, you just type specify your filthdef
Min & Max intervals and your colonist is now pooping spahgetti.
Example:
<li Class="WNM_Hediffs.HediffCompProperties_FilthSpawner">
<filthDef>TentacleFluid</filthDef>
<MinTicksBetweenSprays>600</MinTicksBetweenSprays>
<MaxTicksBetweenSprays>1200</MaxTicksBetweenSprays>
</li>
Do what you want with this information.