(Almost) everything has quality. A fully configurable mod for affecting what items have quality and how quality is determined.
[b]***If you experience issues with the newest version of the mod, try unsubcribing and resubscribing and/or deleting the folder for this mod at steamapps\workshop\content\267433311***[b]
Configurable Options for Adding Quality to:
[list]
[*] Work Tables
[*] Security Buildings and Turrets
[*] Other Construction
[*] Ore, Leather, and other Stuff
[*] Manufactured Goods (e.g. Components)
[*] Meals
[*] Meat, crops and other ingredients (separate min/max limits for raw tasty)
[*] Drugs
[*] Medicine
[*] Shells and Grenades
[*] Weapons (supplements vanilla)
[*] Apparel (supplements vanilla)
[/list]
Note: Restart is required when removing quality from items.
New Options for Calculating Quality
[list]
[*] Quality of ingredients and materials above or below a set "standard quality"
[*] Quality of work tables
[*] Pawn skill affects quality of crops and other resources
[*] Recipes/construction with minimum skills are more difficult to create in high quality
[/list]
New (Optional) Inspirations:
[list]
[*] Inspirations for animal gathering, butchering, construction, cooking, harvesting, mining and stonecutting
[*] These inspirations are less common and only last 4 days.
[*] When making items with excellent or lower maximum quality, the inspiration lasts the entire 4 days instead of for only one item.
[/list]
Other Configurable Features
[list]
[*] Select minimum and maximum quality ranges from awful to legendary.
[*] Qualities of silver can be traded at a set exchange rate without buy/sell penalties.
[/list]
FAQ
[u]What mods do you recommend?[/u]
[list]
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634653569]Quality Expanded[/url] - Now that more items have quality, put the quality to use by expanding what it affects.
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2358644041]Crop and Meat Quality[/url] - Adds quality requirements to meal recipes. Better meals will require better ingredients.
[/list]
[u]Can I add this to an existing game?[/u]
Yes. After saving and reloading, existing items will have normal quality.
[u]Can I remove this from an existing save?[/u]
Probably.
[u]Does this work with mod-added items?[/u]
Yes, this mod adds quality with C# instead of xml, which enables the mod to affect mod-added items without the need for a patch and increases configuration options. A restart is required to add/remove quality.
[u]Does this work with:[/u]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2455489002]Quality Doors[/url] - Yes. This mod will allow you to apply min/max quality limits to doors and to decide whether door quality is based solely on skill or skill + materials.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1542004942]Crafting Quality Rebalanced[/url] - Yes. Keep in mind if using materials to affect quality, the skill limits of CQR will be based on standard quality materials.
*Insert Mod Name* - I don't know
[url=https%3A%2F%2Fgithub.com%2FCozarkian%2FQualityFramework]Github link[/url][github.com]
[url=https%3A%2F%2Fko-fi.com%2FU7U36OW1Z][img]https://cdn.ko-fi.com/cdn/kofi1.png?[/img][/url][ko-fi.com]
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