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Everything Has Quality

(Almost) everything has quality. A fully configurable mod for affecting what items have quality and how quality is determined.

***If you experience issues with the newest version of the mod, try unsubcribing and resubscribing and/or deleting the folder for this mod at steamapps\workshop\content\267433311***

Configurable Options for Adding Quality to:

  • Work Tables
  • Security Buildings and Turrets
  • Other Construction
  • Ore, Leather, and other Stuff
  • Manufactured Goods (e.g. Components)
  • Meals
  • Meat, crops and other ingredients (separate min/max limits for raw tasty)
  • Drugs
  • Medicine
  • Shells and Grenades
  • Weapons (supplements vanilla)
  • Apparel (supplements vanilla)

Note: Restart is required when removing quality from items.

New Options for Calculating Quality

  • Quality of ingredients and materials above or below a set "standard quality"
  • Quality of work tables
  • Pawn skill affects quality of crops and other resources
  • Recipes/construction with minimum skills are more difficult to create in high quality

New (Optional) Inspirations:

  • Inspirations for animal gathering, butchering, construction, cooking, harvesting, mining and stonecutting
  • These inspirations are less common and only last 4 days.
  • When making items with excellent or lower maximum quality, the inspiration lasts the entire 4 days instead of for only one item.

Other Configurable Features

  • Select minimum and maximum quality ranges from awful to legendary.
  • Qualities of silver can be traded at a set exchange rate without buy/sell penalties.

FAQ

What mods do you recommend?

  • Quality Expanded - Now that more items have quality, put the quality to use by expanding what it affects.
  • Crop and Meat Quality - Adds quality requirements to meal recipes. Better meals will require better ingredients.

Can I add this to an existing game?
Yes. After saving and reloading, existing items will have normal quality.

Can I remove this from an existing save?
Probably.

Does this work with mod-added items?
Yes, this mod adds quality with C# instead of xml, which enables the mod to affect mod-added items without the need for a patch and increases configuration options. A restart is required to add/remove quality.

Does this work with:
Quality Doors - Yes. This mod will allow you to apply min/max quality limits to doors and to decide whether door quality is based solely on skill or skill + materials.

Crafting Quality Rebalanced - Yes. Keep in mind if using materials to affect quality, the skill limits of CQR will be based on standard quality materials.

*Insert Mod Name* - I don't know

Github link[github.com]

[ko-fi.com]

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Harmony

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