(Almost) everything has quality. A fully configurable mod for affecting what items have quality and how quality is determined.
***If you experience issues with the newest version of the mod, try unsubcribing and resubscribing and/or deleting the folder for this mod at steamapps\workshop\content\267433311***
Configurable Options for Adding Quality to:
- Work Tables
- Security Buildings and Turrets
- Other Construction
- Ore, Leather, and other Stuff
- Manufactured Goods (e.g. Components)
- Meals
- Meat, crops and other ingredients (separate min/max limits for raw tasty)
- Drugs
- Medicine
- Shells and Grenades
- Weapons (supplements vanilla)
- Apparel (supplements vanilla)
Note: Restart is required when removing quality from items.
New Options for Calculating Quality
- Quality of ingredients and materials above or below a set "standard quality"
- Quality of work tables
- Pawn skill affects quality of crops and other resources
- Recipes/construction with minimum skills are more difficult to create in high quality
New (Optional) Inspirations:
- Inspirations for animal gathering, butchering, construction, cooking, harvesting, mining and stonecutting
- These inspirations are less common and only last 4 days.
- When making items with excellent or lower maximum quality, the inspiration lasts the entire 4 days instead of for only one item.
Other Configurable Features
- Select minimum and maximum quality ranges from awful to legendary.
- Qualities of silver can be traded at a set exchange rate without buy/sell penalties.
FAQ
What mods do you recommend?
- Quality Expanded - Now that more items have quality, put the quality to use by expanding what it affects.
- Crop and Meat Quality - Adds quality requirements to meal recipes. Better meals will require better ingredients.
Can I add this to an existing game?
Yes. After saving and reloading, existing items will have normal quality.
Can I remove this from an existing save?
Probably.
Does this work with mod-added items?
Yes, this mod adds quality with C# instead of xml, which enables the mod to affect mod-added items without the need for a patch and increases configuration options. A restart is required to add/remove quality.
Does this work with:
Quality Doors - Yes. This mod will allow you to apply min/max quality limits to doors and to decide whether door quality is based solely on skill or skill + materials.
Crafting Quality Rebalanced - Yes. Keep in mind if using materials to affect quality, the skill limits of CQR will be based on standard quality materials.
*Insert Mod Name* - I don't know
Github link[github.com]
