My first scenario. I intend on using it on a really cold planet, perhaps even on an ice sheet. My personal challenge is to keep all ten colonists alive at least for the first year, but I wouldn't be surprised if they kill one another with all the personality defects I gave them.
Your faction will be a New Arrivals.
Start with 10 people, chosen from 10.
Your people will be between 18 and 60 years old.
Player starting characters have a 64% chance to start with trait: Psychopath
Player starting characters have a 20% chance to start with trait: Pyromaniac
Player starting characters have a 50% chance to start with trait: Tough
Player starting characters have a 20% chance to start with trait: Chemical fascination
Player starting characters have a 24% chance to start with trait: Trigger-happy
Player starting characters have a 20% chance to start with trait: Greedy
Player starting characters have a 20% chance to start with trait: Creepy breathing
Player starting characters have a 15% chance to start with trait: Brawler
Player starting characters have a 4% chance to start naked.
Start with research: Hydroponics
Start with research: Geothermal power
Start with research: Gunsmithing
Start with research: Precision rifling
Start with research: Drug production
Incident created:
-Thrumbos pass
-Meteorite impact
Start with:
-Silver x800
-Packaged survival meal x50
-Medicine x60
-Component x100
-Bolt-action rifle x2
-Assault rifle x4
-Plasteel knife
-Flak pants x10
-Flak vest x10
-Plasteel flak helmet
-Timber wolf x2
-Steel x450
-Wood x700
-Steel x10000
Map is scattered with:
-Ship chunk x1000
-Steel x720
-Nutrient paste meal x70
-Glitterworld medicine x2
-Autocannon turret