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Prison Ship Crash

My first scenario. I intend on using it on a really cold planet, perhaps even on an ice sheet. My personal challenge is to keep all ten colonists alive at least for the first year, but I wouldn't be surprised if they kill one another with all the personality defects I gave them. Your faction will be a New Arrivals. Start with 10 people, chosen from 10. Your people will be between 18 and 60 years old. Player starting characters have a 64% chance to start with trait: Psychopath Player starting characters have a 20% chance to start with trait: Pyromaniac Player starting characters have a 50% chance to start with trait: Tough Player starting characters have a 20% chance to start with trait: Chemical fascination Player starting characters have a 24% chance to start with trait: Trigger-happy Player starting characters have a 20% chance to start with trait: Greedy Player starting characters have a 20% chance to start with trait: Creepy breathing Player starting characters have a 15% chance to start with trait: Brawler Player starting characters have a 4% chance to start naked. Start with research: Hydroponics Start with research: Geothermal power Start with research: Gunsmithing Start with research: Precision rifling Start with research: Drug production Incident created: -Thrumbos pass -Meteorite impact Start with: -Silver x800 -Packaged survival meal x50 -Medicine x60 -Component x100 -Bolt-action rifle x2 -Assault rifle x4 -Plasteel knife -Flak pants x10 -Flak vest x10 -Plasteel flak helmet -Timber wolf x2 -Steel x450 -Wood x700 -Steel x10000 Map is scattered with: -Ship chunk x1000 -Steel x720 -Nutrient paste meal x70 -Glitterworld medicine x2 -Autocannon turret