Utility UnityAssetBundles Loader
Used to make AssetBundle more useable.
no improvement on performance!
notes:
Add load rule to load resources under your "mod Name" and "packageId".
Allow to load shader from AssetBundle folder :
"Assets/Data/(*[Mod Folder Name] | *[mod Name] | *[packageId])/Materials/"
by using method Verse.ShaderDatabase.LoadShader();
git:
[url=https%3A%2F%2Fgithub.com%2FCn-mjt44%2FRW_BatterAssetBundlesLoad]https://github.com/Cn-mjt44/RW_BatterAssetBundlesLoad[/url]