Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

The Colonists

Dissatisfied with the culture of your homeworld, the five of you pool your savings and arrange one-way transport to a promising new land: this rimworld. Here, you hope to establish a new colony that more closely aligns with your ideals. On such a hostile world, can starting a society from scratch really work? No matter what, you're all in. It's do or die! Your faction will be a New Arrivals. Start with 5 people, chosen from 10. Arrive in drop pods. Player starting characters have a 50% chance to start with cryptosleep sickness. Incident(s) disabled: -Man in black -Journey offer Can never build: -Ship computer core -Ship cryptosleep casket -Ship engine -Ship reactor -Ship structural beam Start with: -Silver x1500 -Packaged survival meal x50 -Medicine x30 -Component x30 -Plasteel knife -Plasteel axe -Bolt-action rifle x2 -Steel x750 -Wood x300