[img]https://i.imgur.com/bZxbIiT.png[/img]
[img]https://imgur.com/VBRH8R0.png[/img]
I've always wondered... why isn't food poisoning lethal? I mean, I know food poisonings aren't generally lethal, but I thought it'd be cool to have a colonist with a serious infection because of eating raw meat, it could add up to the difficulty and randomness that are so classical of Rimworld.
So I went and decided to make this mod, it may be not extremely complex, but I just wanted to be able to add some sort of randomness when it comes to food poisonings.
[img]https://imgur.com/sgvNtju.png[/img]
You now have two possible food poisoning types: one that's lethal and needs to be tended, and a non-lethal variant which is basically the good ol' vanilla food poisoning. Via mod options, you can set the chance for different food types to give non-lethal food poisoning instead. [b]This is NOT a plain chance to get poisoned in general, be aware.[/b] Setting, for example, meals chance to 100% won't make meals always give your pawns food poisoning, it'll only mean that 100% of all possible food poisonings will be non-lethal.
[img]https://imgur.com/a2yDKKs.png[/img]
-Xml and C# by me, Argón.
-Thanks to the people on discord who helped me with code, especially Taranchuck.
-Thanks for the feedback provided by people on the Vanilla Testing Expanded discord. It was really helpful :D
[img]https://imgur.com/FhcKwPt.png[/img]
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