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Medullin (OLD)

[b]This mod is undergoing a rework.[/b] An easily-accessible, none-too-complicated [b]industrial-era[/b] healing stim. Seals up small bleeding wounds quickly, at the cost of temporary hearing loss. Not as good as those newfangled spacer mechanites but it does the job fast. [b]Possible permanent side effects include more chances of scars occuring.[/b] Think of it like the quick-clot medicine prototypes in earlier wars. [b]Zero addiction chances, or tolerance rates.[/b] Saves you some hassle. Recipe is also quite easy, and can be outsourced from alot more ways. The research is quick to access, aswell. [img]https://i.imgur.com/7WgT56M.png[/img] [img]https://i.imgur.com/NSwD5j9.png[/img] [i]Why Psychite Tea?[/i] You can easily access it anywhere, atleast in a normal run of Rimworld. Farming psychite leaves, or looting dead raiders, or looting faction outposts, or from trading. [i]You say it causes hearing loss, but it also affects sight.[/i] The hearing stat in Rimworld doesn't do much in combat, actually.. So I decided it should affect Sight, because you can't calibrate your shots well when you can't hear..?? [i]Un/installing? Compatibility?[/i] The drug is easily accessible itself if you're in a normal Rimworld playthrough. Add some obscure mods that change manufacturing processes and you might have problems. Installing is safe mid-game, preferably in the Industrial Era where you can actually make it. Uninstalling, probably like other mods - if there's instances of it in your world be careful. Credits: Modding guide and drug base by DrEnzyme Artwork by me