[b]This mod is undergoing a rework.[/b]
An easily-accessible, none-too-complicated [b]industrial-era[/b] healing stim. Seals up small bleeding wounds quickly, at the cost of temporary hearing loss. Not as good as those newfangled spacer mechanites but it does the job fast.
[b]Possible permanent side effects include more chances of scars occuring.[/b]
Think of it like the quick-clot medicine prototypes in earlier wars.
[b]Zero addiction chances, or tolerance rates.[/b]
Saves you some hassle.
Recipe is also quite easy, and can be outsourced from alot more ways.
The research is quick to access, aswell.
[img]https://i.imgur.com/7WgT56M.png[/img]
[img]https://i.imgur.com/NSwD5j9.png[/img]
[i]Why Psychite Tea?[/i]
You can easily access it anywhere, atleast in a normal run of Rimworld.
Farming psychite leaves, or looting dead raiders, or looting faction outposts, or from trading.
[i]You say it causes hearing loss, but it also affects sight.[/i]
The hearing stat in Rimworld doesn't do much in combat, actually..
So I decided it should affect Sight, because you can't calibrate your shots well when you can't hear..??
[i]Un/installing? Compatibility?[/i]
The drug is easily accessible itself if you're in a normal Rimworld playthrough.
Add some obscure mods that change manufacturing processes and you might have problems.
Installing is safe mid-game, preferably in the Industrial Era where you can actually make it.
Uninstalling, probably like other mods - if there's instances of it in your world be careful.
Credits:
Modding guide and drug base by DrEnzyme
Artwork by me