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Pawns Take Naps

Key Features

Pawns (Colonists only) may now choose to take a nap during the day. Restful naps give pawns good thoughts and a hediff with a small boost to consciousness, but sometimes pawns will wake up groggy, suffering a negative thought instead.

Factors Affecting Naps

Pawns will take a nap if:

  • It is during night-owl hours (between 1000 and 1700)
  • They aren't too awake to fall asleep
  • They haven't had a recent restful nap
  • Their lord toil allows them to rest in a bed
  • They aren't assigned for full sleep or meditation

Pawns have strong individual preferences for naps, including how willing they are to skip work or recreation for a nap. Pawns are more likely to nap when they are tired, uncomfortable, in pain, and have had plenty of recreation (bored pawns would usually rather play than sleep).

FAQ

1. Can I add/remove this from an existing game?
Probably, but you will get errors if you remove it while pawns have a nap-associated thought or hediff.

2. How does this affect performance?
This adds a nap-check whenever pawns are looking for a job so I did have performance concerns. However, I was pleasantly surprised to find a very low impact on a full colony test. If you have performance concerns, this mod should benefit from Rim73.

3. Is this compatible with this <Mod>?
Probably. There are no changes to vanilla code or defs, so this mod will have wide compatibility.

[ko-fi.com]

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